Project for experimenting and testing Godot physics
Still a work in progress and quite messy
The first time you open the project it'll complain about missing dependencies.
When it does this press Open Anyway
. These assets are procedurally generated,
and they will be created with a tool script the first time the project is
opened.
- WASD movement
- Space jump
- Z cycle player collision shape
- X lock camera to orthogonal axis
- C toggle position markers
- V toggle some bug workarounds for moving platforms
- ` toggle no clip mode
- NoClipMode:Shift, Space move player up and down
- Right Click summon rigid body cube/shape
- E,Middle Mouse Button clone grabbed rigid body, hold to repeat
- F cycle the rigid body collision shape
- Scroll move grabbed rigid body away/towards the player
- Ctrl+Scroll move grabbed rigid body up/down