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Godot Physics Sanbox (WIP)

Project for experimenting and testing Godot physics

Still a work in progress and quite messy

Running

The first time you open the project it'll complain about missing dependencies. When it does this press Open Anyway. These assets are procedurally generated, and they will be created with a tool script the first time the project is opened.

Controls

  • WASD movement
  • Space jump
  • Z cycle player collision shape
  • X lock camera to orthogonal axis
  • C toggle position markers
  • V toggle some bug workarounds for moving platforms
  • ` toggle no clip mode
  • NoClipMode:Shift, Space move player up and down
  • Right Click summon rigid body cube/shape
  • E,Middle Mouse Button clone grabbed rigid body, hold to repeat
  • F cycle the rigid body collision shape
  • Scroll move grabbed rigid body away/towards the player
  • Ctrl+Scroll move grabbed rigid body up/down

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For experimenting with and testing godot physics (WIP)

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