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Carnot

Carnot is a work-in-progress toy 3D game engine written in Rust using wgpu. It is a personal project that I am using as a opportunity to:

  • Learn about modern graphics APIs
  • Study and implement modern rendering pipelines and game engine architecture
  • Practice building a large system
  • Gain experience with Rust, its ecosystem, and its best practices

"Carnot" (French pronunciation: [kaʁno]) is a reference to French physicist Sadi Carnot and the Carnot engine, a theoretical ideal heat engine with maximum efficiency. I hope it will be a fitting name for a project that aims to explore optimizations for performance and efficiency in rendering and game engine design.

Development Log

I maintain a development log in DEVLOG.md where I document my progress, thoughts, and decisions as I work on Carnot.

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