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Wrong governments for mage/wilderness #119

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ajjr1996 opened this issue Jan 10, 2019 · 9 comments
Closed

Wrong governments for mage/wilderness #119

ajjr1996 opened this issue Jan 10, 2019 · 9 comments
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@ajjr1996
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Pogroms are making a province tribal.

@ajjr1996 ajjr1996 added the bug label Jan 10, 2019
@ajjr1996 ajjr1996 added this to the 0.10.1 milestone Jan 10, 2019
@ajjr1996
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Actually, I'm not sure what caused it to become tribal! Sorry about that!

@ajjr1996
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20190110073853_1

@ajjr1996
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Oh boy, yeah the wilderness mage tower mechanic is bugged really badly, it needs some major work. I'll keep trying to show you any bugs i find i'll load pictures.

@ajjr1996
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20190110074657_1

@rquinio rquinio changed the title Pogroms Wrong governments for mage/wilderness Jan 10, 2019
@rquinio
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rquinio commented Jan 10, 2019

I've seen some single counties becoming nomadic (not specific to wilderness/mage towers), not sure what is causing this - a faction ? a decision ?

Btw make sure to activate game.log logging (-debugscripts launch option) and once you notice something weird, you may find more info in there to understand what happened. In particular anything related to mage towers or wilderness generates a log.

@ajjr1996
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For sure I’ll be sure to upload it and look through it myself.

@ajjr1996
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Adventurers seem to be attacking wilderness. Also, the court of Wilderness is huge, I wonder if there's a way to make people not want to go there.

@ajjr1996
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Wilderness is having uprisings also, making the province switch to nomadic.

rquinio added a commit that referenced this issue Jan 15, 2019
- Remove prosperity/depopulation mechanics for mage towers
- Fix nomad agitation triggering on mage towers and making province tribal/nomadic #119
- Disable elf/dwarf courtier marriages for the AI to avoid court bloating
- Remove negative wealth events for wilderness
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rquinio commented Jan 15, 2019

This should now be fixed, was due to nomad agitation event.

@rquinio rquinio closed this as completed Jan 16, 2019
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