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Prepare release v0.11.0
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rquinio committed Sep 29, 2019
1 parent 9c6abc0 commit 94947b2
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2 changes: 1 addition & 1 deletion MOD/Witcher.mod
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Expand Up @@ -29,4 +29,4 @@ replace_path = "map/statics"
tags={ "The Witcher" "Map" "Fantasy" "Total Conversion" "Complete Overhaul" "Rpg" }
picture="WitcherKings.jpg"

supported_checksums = { HLBR }
supported_checksums = { FQOF }
8 changes: 7 additions & 1 deletion MOD/Witcher/changelog.txt
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@@ -1,9 +1,15 @@
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v0.11.0 Next release
v0.12.0 Next release
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v0.11.0 2019-09-29
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Compatibility with vanilla 3.2.1 #129

This release is probably NOT save-compatible with previous releases (map changes).

Feature:
- Add maritime trade route with Ofier #55
- Integrate vanilla great works
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2 changes: 1 addition & 1 deletion RELEASING.md
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Expand Up @@ -2,7 +2,7 @@ This page lists the steps to perform a new release of the mod.

1. Update [MOD/Witcher/changelog.txt](MOD/Witcher/changelog.txt) with release version and date, compatible vanilla version, list of features & bugfixes.
2. Check that [MOD/Witcher/credits.txt](MOD/Witcher/credits.txt) is up-to-date.
3. Launch the game with vanilla only and verify the checksum matches (otherwise verify game files integrity in Steam)
3. Launch the game with vanilla only and verify the in-game checksum matches the one from the launcher (otherwise verify game files integrity in Steam).
4. Launch the game with vanilla + Witcher Kings mod (and no other mod) and note down the checksum.
5. Update the supported_checksums in Witcher.mod file, replacing with the new checksum
6. Copy the modified [MOD/Witcher/Witcher.mod](MOD/Witcher/Witcher.mod) file from git, launch the game again, and verify that the on-startup checksum warning doesn't popup, even when the associated game rule is active.
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