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Re-brand vanilla satanists into Coram Agh Tera cult #41
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- Import all vanilla societies, events and decisions (other societies are disabled for now)
- Adapt satanist event for the mod religions
- Use hellenic variant of event localization, to avoid any christian references
- Add custom society logo
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rquinio committed Jun 1, 2019
1 parent 49c76b4 commit 7ce0a15
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Showing 25 changed files with 88,613 additions and 279 deletions.
3 changes: 2 additions & 1 deletion MOD/Witcher/changelog.txt
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Expand Up @@ -2,7 +2,7 @@
v0.11.0 Next release
----------------------------------------------------------------------------------------------------------------

Compatibility with vanilla 3.1.1 #129
Compatibility with vanilla 3.2.0 #129

Feature:
- Add maritime trade route with Ofier #55
Expand All @@ -11,6 +11,7 @@ Feature:
- Nudge positions.txt to display great works on the map
- Adapt great works conditions to the lore
- Disable great works within mage towers and wilderness provinces
- Transform Coram Agh Tera religion into a dark cult based off vanilla satanist society #41
- Add a placeholder Witcher society #42
- Add Hugo of Rivia (32410)
- Add "the Seer" nickname
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39 changes: 31 additions & 8 deletions MOD/Witcher/common/scripted_triggers/00_scripted_triggers.txt
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Expand Up @@ -3356,7 +3356,7 @@ has_assassins_prerequisites = {
}

has_common_devilworship_prerequisites = {
age = 16
age = 15
custom_tooltip = {
text = must_be_a_sinner_tooltip
hidden_tooltip = {
Expand All @@ -3372,14 +3372,37 @@ has_common_devilworship_prerequisites = {
}

has_satanists_prerequisites = {
has_common_devilworship_prerequisites = yes
#has_common_devilworship_prerequisites = yes
is_adult = yes
OR = {
religion = melitele
religion = kreve
religion = lebioda
religion = eternal_fire
religion = solar
}
OR = {
religion_group = christian
religion_group = muslim
religion_group = zoroastrian_group
religion_group = jewish_group
religion = zun_pagan
religion = zun_pagan_reformed
trait = possessed
trait = lunatic
# Cruelty
trait = cruel
trait = cannibal_trait
trait = impaler
is_any_kinslayer_trigger = yes
any_kill_list_character = {
count = 5
}
# Close to death
trait = duelist
trait = veteran
trait = physician
# Tragedy
any_child_even_if_dead = {
is_alive = no
}
any_spouse_even_if_dead = {
is_alive = no
}
}
}

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