Integrates ESLint into VS Code. If you are new to ESLint check the documentation.
The extension uses the ESLint library installed in the opened workspace folder. If the folder doesn't provide one the extension looks for a global install version. If you haven't installed ESLint either locally or globally do so by running npm install eslint
in the workspace folder for a local install or npm install -g eslint
for a global install.
On new folders you might also need to create a .eslintrc
configuration file. You can do this by either using the VS Code command Create ESLint configuration
or by running the eslint
command in a terminal. If you have installed ESLint globally (see above) then run eslint --init
in a terminal. If you have installed ESLint locally then run .\node_modules\.bin\eslint --init
under Windows and ./node_modules/.bin/eslint --init
under Linux and Mac.
This extension contributes the following variables to the settings:
-
eslint.enable
: enable/disable ESLint. Is enabled by default. -
eslint.lintTask.enable
: whether the extension contributes a lint task to lint a whole workspace folder. -
eslint.lintTask.options
: Command line options applied when running the task for linting the whole workspace (https://eslint.org/docs/user-guide/command-line-interface). An example to point to a custom.eslintrc.json
file and a custom.eslintignore
is:{ "eslint.lintTask.options": "-c C:/mydirectory/.eslintrc.json --ignore-path C:/mydirectory/.eslintignore ." }
-
eslint.packageManager
: controls the package manager to be used to resolve the ESLint library. This has only an influence if the ESLint library is resolved globally. Valid values are"npm"
or"yarn"
or"pnpm"
. -
eslint.options
: options to configure how ESLint is started using the ESLint CLI Engine API. Defaults to an empty option bag. An example to point to a custom.eslintrc.json
file is:{ "eslint.options": { "configFile": "C:/mydirectory/.eslintrc.json" } }
-
eslint.run
- run the linteronSave
oronType
, default isonType
. -
eslint.autoFixOnSave
- enables auto fix on save. Please note auto fix on save is only available if VS Code'sfiles.autoSave
is eitheroff
,onFocusChange
oronWindowChange
. It will not work withafterDelay
. -
eslint.quiet
- ignore warnings. -
eslint.runtime
- use this setting to set the path of the node runtime to run ESLint under. -
eslint.nodePath
- use this setting if an installed ESLint package can't be detected, for example/myGlobalNodePackages/node_modules
. -
eslint.validate
- an array of language identifiers specify the files to be validated. Something like"eslint.validate": [ "javascript", "javascriptreact", "html" ]
. If the setting is missing, it defaults to["javascript", "javascriptreact"]
. You can also control which plugins should provide auto fix support. To do so simply provide an object literal in the validate setting with the propertieslanguage
andautoFix
instead of a simplestring
. An example is:"eslint.validate": [ "javascript", "javascriptreact", { "language": "html", "autoFix": true } ]
-
eslint.workingDirectories
- an array for working directories to be used. ESLint resolves configuration files (e.g.eslintrc
) relative to a working directory. This new settings allows users to control which working directory is used for which files (see also CLIEngine options#cwd). Example:root/ client/ .eslintrc.json client.js server/ .eslintignore .eslintrc.json server.js
Then using the setting:
"eslint.workingDirectories": [ "./client", "./server" ]
will validate files inside the server directory with the server directory as the current eslint working directory. Same for files in the client directory.
ESLint also considers the process's working directory when resolving
.eslintignore
files or when validating relative import statements likeimport A from 'components/A';
for which no base URI can be found. To make this work correctly the eslint validation process needs to switch the process's working directory as well. Since changing the processes`s working directory needs to be handled with care it must be explicitly enabled. To do so use the object literal syntax as show below for the server directory:"eslint.workingDirectories": [ "./client", // Does not change the process's working directory { "directory": "./server", "changeProcessCWD": true } ]
This validates files in the client folder with the process's working directory set to the
workspace folder
and files in the server folder with the process's working directory set to theserver
folder. This is like switching to theserver
folder in a terminal if ESLint is used as a shell command.If the
workingDirectories
setting is omitted the eslint working directory and the process's working directory is theworkspace folder
. -
eslint.codeAction.disableRuleComment
- object with properties:enable
- show disable lint rule in the quick fix menu.true
by default.location
- choose to either add theeslint-disable
comment on theseparateLine
orsameLine
.separateLine
is the default. Example:
{ "enable": true, "location": "sameLine" }
-
eslint.codeAction.showDocumentation
- object with properties:enable
- show open lint rule documentation web page in the quick fix menu.true
by default.
-
eslint.experimental.incrementalSync
: enables incremental document sync for improved performance.
This extension contributes the following commands to the Command palette.
Create '.eslintrc.json' file
: creates a new.eslintrc.json
file.Fix all auto-fixable problems
: applies ESLint auto-fix resolutions to all fixable problems.Disable ESLint for this Workspace
: disables ESLint extension for this workspace.Enable ESLint for this Workspace
: enable ESLint extension for this workspace.
The extension is linting an individual file only on typing. If you want to lint the whole workspace set eslint.lintTaks.enable
to true
and the extension will also contribute the eslint: lint whole folder
task. There is no need anymore to define a custom task in tasks.json
.
A great introduction on how to lint TypeScript using ESlint can be found in the TypeScript - ESLint. Please make yourself familiar with the introduction before using the VS Code ESLint extension in a TypeScript setup. Especially make sure that you can validate TypeScript files successfully in a terminal using the eslint
command.
This project itself uses ESLint to validate its TypeScript files. So it can be used as a blueprint to get started.
To enable TypeScript file validation in the ESLint extension please add the following to your VS Code settings (either user or workspace):
"eslint.validate": [
{ "language": "typescript", "autoFix": true },
{ "language": "typescriptreact", "autoFix": true }
]
To avoid validation from any TSLint installation disable TSLint using "tslint.enable": false
.
As with JavaScript validating TypeScript in a mono repository requires that you tell the VS Code ESLint extension what the current working directories are. Use the eslint.workingDirectories
setting to do so. For this repository the working directory setup looks as follows:
"eslint.workingDirectories": [
{ "directory": "./client", "changeProcessCWD": true },
{ "directory": "./server", "changeProcessCWD": true }
]
Migrating from ESLint 5.x to ESLint 6.x might need some adaption (see the ESLint Migration Guide for details). Before filing an issue against the VS Code ESLint extension please ensure that you can successfully validate your files in a terminal using the eslint command.