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To add new files to be processed, click either File
> Add File
and/or File
> Add Directory
.
Add Directory
will scan files with valid extensions and add them to the list.
Clicking Options
will bring up the conversion options window.
- Overwrite Existing Files: checking this option will overwrite any existing files.
- Swap Bytes (EEP/FlashRAM): checking this option will make swap the bytes of EPP and FlashRAM saves before writing its contents to a file.
- Output Mupen Pack on split: checking this option will make the application to produce a single *.mpk file for each converted *.SRM file.
Clicking Close
will close the application.
The Entries
menu will be enabled when at least one save file was added.
-
Select All
: will select all entries. -
Remove Selected
: will remove selected entries from the list. -
Remove All
: will remove all entries from the list. -
Show Invalid
: will show all currently invalid entries from the list.
Clicking on an entry in the list will open its options pane, where its mode and the actual save files involved in the conversion can be selected.
The Create
mode is used to produce a new SRM file, from the enabled selections in the list.
Only a single Battery File
can be used.
When using Controller Pack
(memory packs), a Mupen Pack or any combination of Player Packs can be used.
A Create
entry is valid only when at least a Battery File
or a Controller Pack
file exist.
The Split
mode is used to get the "native" saves from an existing uncompressed *.SRM file.
A *.SRM file is required.
Click this button to select a directory where all generated files will be saved to.
Click this button to convert all entries in the list.
All entries that are successfully converted will be removed from the list. Other will remain.
If there are conversion errors, a message box will appear.
Then, when at least a successful conversion happens, a message box with some details will appear.