This repository contains bindings for writing Allegro 5 games in Go. Obviously, in order for them to work, you'll need to already have a working Allegro 5 development environment set up.
Function documentation is included in the source, but it's pulled directly from Allegro's C API documentation, so not everything will line up as far as parameters and return values. However, the C API maps pretty well to the Go API, so if you're familiar with the patterns (e.g. error
's instead of boolean success values, multiple return values instead of output parameters, object functions as instance methods on structs), then it shouldn't be hard to figure out what's going on.
A number of Allegro functions are blacklisted (via the blacklist
file) because they either a) overlap with existing Go functionality, like UTF-8 support, or b) are too low-level and probably shouldn't be implemented in Go anyway, like registering new bitmap loaders. These exceptions aside, the bindings officially have 100% method coverage as of Allegro 5.0.10. You can verify this by running go test coverage_test.go
; any methods found in a header file that aren't covered somewhere in the bindings will show up as unit test failures.
master
is the default branch, but you should usually use one corresponding to your Allegro version. Check out the list of branches to see what's available.
Before installation, be sure to get the source by running go get -d github.com/dradtke/go-allegro
.
Install Allegro 5 through your favorite package manager, ensure that it's registered with pkg-config
, then run go install github.com/dradtke/go-allegro/allegro
.
Download the Allegro 5 binaries here and extract the root folder somewhere.
Set the ALLEGRO_HOME
environment variable to this folder's absolute path, and set ALLEGRO_VERSION
to the version of Allegro downloaded, e.g. 5.0.10. You can also optionally set ALLEGRO_LIB
to reflect which version you want to link against; the default value is monolith-static-mt-debug
.
Once that's done, run the included setenv.bat
, and if no errors were reported, then you can then build and install the library as usual.
A number of Allegro's functions are defined as unstable, and so in the Go library, they live behind the unstable
build flag:
$ go build ./allegro # no unstable APIs available
$ go build -tags=unstable ./allegro # unstable APIs now available
This library now includes an initial example of passing Go functions to an Allegro function requiring a callback (see primitives.TriangulatePolygon
), using the technique outlined in the Go wiki here. Initial testing suggests that it works, but has not been stress-tested, so please open an issue, or even better a pull request, if you encounter any issues.