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[mono] Implement Environment.GetFolderPath on iOS #34022
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9596fef
Implement Environment.GetFolderPath on iOS
EgorBo 1429a74
Address feedback
EgorBo 67790b3
Move GetFolderPathCore to Environment.Unix.GetFolderPathCore.cs
EgorBo a0b21d7
Fix build issue
EgorBo 0433719
Merge branch 'master' of github.com:dotnet/runtime into ios-env-getpath
EgorBo 4bcb4b2
Address feedback
EgorBo da3d210
cache all special directories
EgorBo f0f0455
Fix build issue
EgorBo d2ad41c
remove a whitespace
EgorBo af2041c
Fix UserProfile issue
EgorBo 4b25e08
Merge branch 'master' of github.com:dotnet/runtime into ios-env-getpath
EgorBo b983985
undo changes in GetEnvironmentVariableCore
EgorBo 40718ff
Update Environment.Unix.Mono.cs
EgorBo 8d265e9
Extract to InternalGetEnvironmentVariable
EgorBo 14bbe97
Fix build issue
EgorBo 4d2223c
Merge branch 'master' of github.com:dotnet/runtime into ios-env-getpath
EgorBo 49a6c08
Return emtpy string if underlying native function returns null
EgorBo 72ccea7
Add nullability
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28 changes: 28 additions & 0 deletions
28
src/libraries/Common/src/Interop/OSX/System.Native/Interop.SearchPath.cs
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
// See the LICENSE file in the project root for more information. | ||
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using System; | ||
using System.Runtime.InteropServices; | ||
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internal static partial class Interop | ||
{ | ||
internal static partial class Sys | ||
{ | ||
[DllImport(Libraries.SystemNative, EntryPoint = "SystemNative_SearchPath")] | ||
internal static extern string SearchPath(NSSearchPathDirectory folderId); | ||
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internal enum NSSearchPathDirectory | ||
{ | ||
NSApplicationDirectory = 1, | ||
NSLibraryDirectory = 5, | ||
NSUserDirectory = 7, | ||
NSDocumentDirectory = 9, | ||
NSDesktopDirectory = 12, | ||
NSCachesDirectory = 13, | ||
NSMoviesDirectory = 17, | ||
NSMusicDirectory = 18, | ||
NSPicturesDirectory = 19 | ||
} | ||
} | ||
} |
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
// See the LICENSE file in the project root for more information. | ||
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#pragma once | ||
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#include "pal_compiler.h" | ||
#include "pal_types.h" | ||
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PALEXPORT const char* SystemNative_SearchPath(int32_t folderId); |
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
// See the LICENSE file in the project root for more information. | ||
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#include "pal_searchpath.h" | ||
#import <Foundation/Foundation.h> | ||
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const char* SystemNative_SearchPath(int32_t folderId) | ||
{ | ||
NSSearchPathDirectory spd = (NSSearchPathDirectory) folderId; | ||
NSURL* url = [[[NSFileManager defaultManager] URLsForDirectory:spd inDomains:NSUserDomainMask] lastObject]; | ||
const char* path = [[url path] UTF8String]; | ||
return path == NULL ? NULL : strdup (path); | ||
} |
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250 changes: 250 additions & 0 deletions
250
src/libraries/System.Private.CoreLib/src/System/Environment.Unix.GetFolderPathCore.cs
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
// See the LICENSE file in the project root for more information. | ||
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using System.Collections; | ||
using System.Collections.Generic; | ||
using System.Diagnostics; | ||
using System.IO; | ||
using System.Reflection; | ||
using System.Runtime.InteropServices; | ||
using System.Text; | ||
using System.Threading; | ||
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namespace System | ||
{ | ||
public static partial class Environment | ||
{ | ||
private static Func<string, object>? s_directoryCreateDirectory; | ||
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private static string GetFolderPathCore(SpecialFolder folder, SpecialFolderOption option) | ||
{ | ||
// Get the path for the SpecialFolder | ||
string path = GetFolderPathCoreWithoutValidation(folder); | ||
Debug.Assert(path != null); | ||
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// If we didn't get one, or if we got one but we're not supposed to verify it, | ||
// or if we're supposed to verify it and it passes verification, return the path. | ||
if (path.Length == 0 || | ||
option == SpecialFolderOption.DoNotVerify || | ||
Interop.Sys.Access(path, Interop.Sys.AccessMode.R_OK) == 0) | ||
{ | ||
return path; | ||
} | ||
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// Failed verification. If None, then we're supposed to return an empty string. | ||
// If Create, we're supposed to create it and then return the path. | ||
if (option == SpecialFolderOption.None) | ||
{ | ||
return string.Empty; | ||
} | ||
else | ||
{ | ||
Debug.Assert(option == SpecialFolderOption.Create); | ||
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Func<string, object> createDirectory = LazyInitializer.EnsureInitialized(ref s_directoryCreateDirectory, () => | ||
{ | ||
Type dirType = Type.GetType("System.IO.Directory, System.IO.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a", throwOnError: true)!; | ||
MethodInfo mi = dirType.GetTypeInfo().GetDeclaredMethod("CreateDirectory")!; | ||
return (Func<string, object>)mi.CreateDelegate(typeof(Func<string, object>)); | ||
}); | ||
createDirectory(path); | ||
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return path; | ||
} | ||
} | ||
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private static string GetFolderPathCoreWithoutValidation(SpecialFolder folder) | ||
{ | ||
// First handle any paths that involve only static paths, avoiding the overheads of getting user-local paths. | ||
// https://www.freedesktop.org/software/systemd/man/file-hierarchy.html | ||
switch (folder) | ||
{ | ||
case SpecialFolder.CommonApplicationData: return "/usr/share"; | ||
case SpecialFolder.CommonTemplates: return "/usr/share/templates"; | ||
#if TARGET_OSX | ||
case SpecialFolder.ProgramFiles: return "/Applications"; | ||
case SpecialFolder.System: return "/System"; | ||
#endif | ||
} | ||
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// All other paths are based on the XDG Base Directory Specification: | ||
// https://specifications.freedesktop.org/basedir-spec/latest/ | ||
string? home = null; | ||
try | ||
{ | ||
home = PersistedFiles.GetHomeDirectory(); | ||
} | ||
catch (Exception exc) | ||
{ | ||
Debug.Fail($"Unable to get home directory: {exc}"); | ||
} | ||
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// Fall back to '/' when we can't determine the home directory. | ||
// This location isn't writable by non-root users which provides some safeguard | ||
// that the application doesn't write data which is meant to be private. | ||
if (string.IsNullOrEmpty(home)) | ||
{ | ||
home = "/"; | ||
} | ||
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// TODO: Consider caching (or precomputing and caching) all subsequent results. | ||
// This would significantly improve performance for repeated access, at the expense | ||
// of not being responsive to changes in the underlying environment variables, | ||
// configuration files, etc. | ||
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switch (folder) | ||
{ | ||
case SpecialFolder.UserProfile: | ||
case SpecialFolder.MyDocuments: // same value as Personal | ||
return home; | ||
case SpecialFolder.ApplicationData: | ||
return GetXdgConfig(home); | ||
case SpecialFolder.LocalApplicationData: | ||
// "$XDG_DATA_HOME defines the base directory relative to which user specific data files should be stored." | ||
// "If $XDG_DATA_HOME is either not set or empty, a default equal to $HOME/.local/share should be used." | ||
string? data = GetEnvironmentVariable("XDG_DATA_HOME"); | ||
if (string.IsNullOrEmpty(data) || data[0] != '/') | ||
{ | ||
data = Path.Combine(home, ".local", "share"); | ||
} | ||
return data; | ||
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case SpecialFolder.Desktop: | ||
case SpecialFolder.DesktopDirectory: | ||
return ReadXdgDirectory(home, "XDG_DESKTOP_DIR", "Desktop"); | ||
case SpecialFolder.Templates: | ||
return ReadXdgDirectory(home, "XDG_TEMPLATES_DIR", "Templates"); | ||
case SpecialFolder.MyVideos: | ||
return ReadXdgDirectory(home, "XDG_VIDEOS_DIR", "Videos"); | ||
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#if TARGET_OSX | ||
case SpecialFolder.MyMusic: | ||
return Path.Combine(home, "Music"); | ||
case SpecialFolder.MyPictures: | ||
return Path.Combine(home, "Pictures"); | ||
case SpecialFolder.Fonts: | ||
return Path.Combine(home, "Library", "Fonts"); | ||
case SpecialFolder.Favorites: | ||
return Path.Combine(home, "Library", "Favorites"); | ||
case SpecialFolder.InternetCache: | ||
return Path.Combine(home, "Library", "Caches"); | ||
#else | ||
case SpecialFolder.MyMusic: | ||
return ReadXdgDirectory(home, "XDG_MUSIC_DIR", "Music"); | ||
case SpecialFolder.MyPictures: | ||
return ReadXdgDirectory(home, "XDG_PICTURES_DIR", "Pictures"); | ||
case SpecialFolder.Fonts: | ||
return Path.Combine(home, ".fonts"); | ||
#endif | ||
} | ||
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// No known path for the SpecialFolder | ||
return string.Empty; | ||
} | ||
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private static string GetXdgConfig(string home) | ||
{ | ||
// "$XDG_CONFIG_HOME defines the base directory relative to which user specific configuration files should be stored." | ||
// "If $XDG_CONFIG_HOME is either not set or empty, a default equal to $HOME/.config should be used." | ||
string? config = GetEnvironmentVariable("XDG_CONFIG_HOME"); | ||
if (string.IsNullOrEmpty(config) || config[0] != '/') | ||
{ | ||
config = Path.Combine(home, ".config"); | ||
} | ||
return config; | ||
} | ||
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private static string ReadXdgDirectory(string homeDir, string key, string fallback) | ||
{ | ||
Debug.Assert(!string.IsNullOrEmpty(homeDir), $"Expected non-empty homeDir"); | ||
Debug.Assert(!string.IsNullOrEmpty(key), $"Expected non-empty key"); | ||
Debug.Assert(!string.IsNullOrEmpty(fallback), $"Expected non-empty fallback"); | ||
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string? envPath = GetEnvironmentVariable(key); | ||
if (!string.IsNullOrEmpty(envPath) && envPath[0] == '/') | ||
{ | ||
return envPath; | ||
} | ||
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// Use the user-dirs.dirs file to look up the right config. | ||
// Note that the docs also highlight a list of directories in which to look for this file: | ||
// "$XDG_CONFIG_DIRS defines the preference-ordered set of base directories to search for configuration files in addition | ||
// to the $XDG_CONFIG_HOME base directory. The directories in $XDG_CONFIG_DIRS should be separated with a colon ':'. If | ||
// $XDG_CONFIG_DIRS is either not set or empty, a value equal to / etc / xdg should be used." | ||
// For simplicity, we don't currently do that. We can add it if/when necessary. | ||
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string userDirsPath = Path.Combine(GetXdgConfig(homeDir), "user-dirs.dirs"); | ||
if (Interop.Sys.Access(userDirsPath, Interop.Sys.AccessMode.R_OK) == 0) | ||
{ | ||
try | ||
{ | ||
using (var reader = new StreamReader(userDirsPath)) | ||
{ | ||
string? line; | ||
while ((line = reader.ReadLine()) != null) | ||
{ | ||
// Example lines: | ||
// XDG_DESKTOP_DIR="$HOME/Desktop" | ||
// XDG_PICTURES_DIR = "/absolute/path" | ||
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// Skip past whitespace at beginning of line | ||
int pos = 0; | ||
SkipWhitespace(line, ref pos); | ||
if (pos >= line.Length) continue; | ||
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// Skip past requested key name | ||
if (string.CompareOrdinal(line, pos, key, 0, key.Length) != 0) continue; | ||
pos += key.Length; | ||
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// Skip past whitespace and past '=' | ||
SkipWhitespace(line, ref pos); | ||
if (pos >= line.Length - 4 || line[pos] != '=') continue; // 4 for ="" and at least one char between quotes | ||
pos++; // skip past '=' | ||
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// Skip past whitespace and past first quote | ||
SkipWhitespace(line, ref pos); | ||
if (pos >= line.Length - 3 || line[pos] != '"') continue; // 3 for "" and at least one char between quotes | ||
pos++; // skip past opening '"' | ||
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// Skip past relative prefix if one exists | ||
bool relativeToHome = false; | ||
const string RelativeToHomePrefix = "$HOME/"; | ||
if (string.CompareOrdinal(line, pos, RelativeToHomePrefix, 0, RelativeToHomePrefix.Length) == 0) | ||
{ | ||
relativeToHome = true; | ||
pos += RelativeToHomePrefix.Length; | ||
} | ||
else if (line[pos] != '/') // if not relative to home, must be absolute path | ||
{ | ||
continue; | ||
} | ||
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// Find end of path | ||
int endPos = line.IndexOf('"', pos); | ||
if (endPos <= pos) continue; | ||
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// Got we need. Now extract it. | ||
string path = line.Substring(pos, endPos - pos); | ||
return relativeToHome ? | ||
Path.Combine(homeDir, path) : | ||
path; | ||
} | ||
} | ||
} | ||
catch (Exception exc) | ||
{ | ||
// assembly not found, file not found, errors reading file, etc. Just eat everything. | ||
Debug.Fail($"Failed reading {userDirsPath}: {exc}"); | ||
} | ||
} | ||
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return Path.Combine(homeDir, fallback); | ||
} | ||
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private static void SkipWhitespace(string line, ref int pos) | ||
{ | ||
while (pos < line.Length && char.IsWhiteSpace(line[pos])) pos++; | ||
} | ||
} | ||
} | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. None of the code here was modified, it just moved files, right? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yes. Could you please approve it if it looks ok, thanks |
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It's this can return null, it should be
string?
. Same for other places it might propagate.There was a problem hiding this comment.
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@stephentoub should I also add
#nullability enable
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Wonder if
Interlocked.CompareExchange(ref s_specialFolders, new Dictionary<SpecialFolder, string>(), null);
tells Roslyn it's not null anymoreThere was a problem hiding this comment.
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You shouldn't need to.
runtime/src/mono/netcore/System.Private.CoreLib/System.Private.CoreLib.csproj
Line 52 in be469ad
That will inform the compiler that, immediately after this call, s_specialFolders isn't null.
Unfortunately it looks like mono's Corelib.csproj is disabling all nullability warnings:
runtime/src/mono/netcore/System.Private.CoreLib/System.Private.CoreLib.csproj
Lines 123 to 125 in be469ad
I'll take a look at fixing that.