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Arm64 SVE: Add AndNot/OrNot APIs #116628
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Arm64 SVE: Add AndNot/OrNot APIs #116628
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Is that correct?
What happens for following code where inputs to
AndNot
are not masks, but vectors?I am hoping to see something like this:
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And I think that second one is incorrect - the false lanes will be the result of
and(vec1,vec2)
It would be correct if using the predicated
and
. I just need to handle the RMW.However - depending on the result of #115566 (comment) we may want to pause this PR.
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I don't think even first version is correct. Ideally,
z0
or the destination ofAndNot
should have all the inactive lanes untouched, but from what we are getting, we will have the result ofAnd
operation in inactive lanes of destination.