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Pool the underlying list and dictionary in scopes. (#50463)
- This change pools a set of scopes assuming they are short lived. - One breaking change is that after disposal, pooled scopes will throw if services are accessed afterwards on the scope. - Modified test to throw after dispose
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src/libraries/Microsoft.Extensions.DependencyInjection/src/ScopePool.cs
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
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using System; | ||
using System.Collections.Concurrent; | ||
using System.Collections.Generic; | ||
using System.Diagnostics; | ||
using System.Threading; | ||
using Microsoft.Extensions.DependencyInjection.ServiceLookup; | ||
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namespace Microsoft.Extensions.DependencyInjection | ||
{ | ||
internal class ScopePool | ||
{ | ||
// Modest number to re-use. We only really care about reuse for short lived scopes | ||
private const int MaxQueueSize = 128; | ||
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private int _count; | ||
private readonly ConcurrentQueue<State> _queue = new(); | ||
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public State Rent() | ||
{ | ||
if (_queue.TryDequeue(out State state)) | ||
{ | ||
Interlocked.Decrement(ref _count); | ||
return state; | ||
} | ||
return new State(this); | ||
} | ||
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public bool Return(State state) | ||
{ | ||
if (Interlocked.Increment(ref _count) > MaxQueueSize) | ||
{ | ||
Interlocked.Decrement(ref _count); | ||
return false; | ||
} | ||
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state.Clear(); | ||
_queue.Enqueue(state); | ||
return true; | ||
} | ||
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public class State | ||
{ | ||
private readonly ScopePool _pool; | ||
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public IDictionary<ServiceCacheKey, object> ResolvedServices { get; } | ||
public List<object> Disposables { get; set; } | ||
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public State(ScopePool pool = null) | ||
{ | ||
_pool = pool; | ||
// When pool is null, we're in the global scope which doesn't need pooling. | ||
// To reduce lock contention for singletons upon resolve we use a concurrent dictionary. | ||
ResolvedServices = pool == null ? new ConcurrentDictionary<ServiceCacheKey, object>() : new Dictionary<ServiceCacheKey, object>(); | ||
} | ||
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internal void Clear() | ||
{ | ||
// This should only get called from the pool | ||
Debug.Assert(_pool != null); | ||
// REVIEW: Should we trim excess here as well? | ||
ResolvedServices.Clear(); | ||
Disposables?.Clear(); | ||
} | ||
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public bool Return() | ||
{ | ||
return _pool?.Return(this) ?? false; | ||
} | ||
} | ||
} | ||
} |
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