[Android] Fix for unexpected CurrentItem updates in CarouselView when scroll animation is enabled#31875
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Pull Request Overview
This PR addresses an issue where CarouselView on Android generates unexpected intermediate CurrentItem updates during scroll animations. When IsScrollAnimated="True" is enabled and an item is programmatically selected, the smooth scroll animation triggers multiple OnScrolled events that incorrectly update the CurrentItem binding multiple times.
Key changes:
- Enhanced CarouselViewOnScrollListener to differentiate between programmatic and user-initiated scrolling
- Added logic to defer CurrentItem updates during programmatic scrolling until animation completes
- Added comprehensive UI tests to validate the fix
Reviewed Changes
Copilot reviewed 3 out of 3 changed files in this pull request and generated 3 comments.
| File | Description |
|---|---|
src/Controls/src/Core/Handlers/Items/Android/CarouselViewOnScrollListener.cs |
Core fix: Added programmatic scroll detection and deferred processing logic |
src/Controls/tests/TestCases.HostApp/Issues/Issue31874.cs |
UI test page demonstrating the issue with CarouselView scroll animation |
src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue31874.cs |
NUnit test implementation to validate the fix |
| HeightRequest = 150, | ||
| Loop = false, | ||
| IsScrollAnimated = true, | ||
| ItemsSource = new ObservableCollection<string>{ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11" }, |
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[nitpick] Consider using a more readable format for the collection initialization, such as using Enumerable.Range(0, 12).Select(i => i.ToString()) or splitting across multiple lines for better readability.
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🚀 Dogfood this PR with:
curl -fsSL https://raw.githubusercontent.com/dotnet/maui/main/eng/scripts/get-maui-pr.sh | bash -s -- 31875Or
iex "& { $(irm https://raw.githubusercontent.com/dotnet/maui/main/eng/scripts/get-maui-pr.ps1) } 31875" |
🤖 AI Summary📊 Expand Full Review🔍 Pre-Flight — Context & Validation📝 Review Session — Used constants for item values and removed redundant recyclerView null check ·
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| File:Line | Reviewer Says | Author Says | Status |
|---|---|---|---|
| CarouselViewOnScrollListener.cs:35 | "Could incorrectly detect programmatic scroll when user drags and releases — enters Settling with IsDragging=false" | "Aligns Android with iOS behavior; prevents intermediate CurrentItem updates during fast drags" | |
| CarouselViewOnScrollListener.cs:47 | "If CurrentItem changes twice before first animation completes, second overwrites _lastDx/_lastDy losing first scroll" | "Introduced queue approach but noted it only captures intermediate deltas, not discrete transitions" |
Edge Cases from Discussion
- User drags fast → releases → carousel settles: Could set
_isProgrammaticScrolling = trueincorrectly - Multiple rapid programmatic CurrentItem changes before idle:
_lastDx/_lastDyoverwritten (queue approach was considered but not implemented)
File Classification
- Fix files:
src/Controls/src/Core/Handlers/Items/Android/CarouselViewOnScrollListener.cs(+39/-6) - Test files:
src/Controls/tests/TestCases.HostApp/Issues/Issue31874.cs(+93),src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue31874.cs(+27)
Test Type
UI Tests (Appium - TestCases.HostApp + TestCases.Shared.Tests)
Fix Candidates
| # | Source | Approach | Test Result | Files Changed | Notes |
|---|---|---|---|---|---|
| PR | PR #31875 | Track programmatic scroll via _isProgrammaticScrolling flag; suppress OnScrolled during animation; replay at Idle |
⏳ PENDING (Gate) | CarouselViewOnScrollListener.cs (+39/-6) |
Original PR |
🚦 Gate — Test Verification
📝 Review Session — Used constants for item values and removed redundant recyclerView null check · 735613a
Result: ✅ PASSED
Platform: android
Mode: Full Verification
- Tests FAIL without fix ✅
- Tests PASS with fix ✅
Test: VerifyCurrentItemUpdatesWithScrollAnimation (Issue31874)
Build time: ~1.5 min per run. Both runs completed successfully.
Fix file verified: src/Controls/src/Core/Handlers/Items/Android/CarouselViewOnScrollListener.cs
🔧 Fix — Analysis & Comparison
📝 Review Session — Used constants for item values and removed redundant recyclerView null check · 735613a
Fix Candidates
| # | Source | Approach | Test Result | Files Changed | Notes |
|---|---|---|---|---|---|
| PR | PR #31875 | Track _isProgrammaticScrolling flag; defer OnScrolled during Settling state; replay at Idle |
✅ PASS (Gate) | CarouselViewOnScrollListener.cs (+39/-6) |
Original PR |
Exhausted: No (skipped - environment blocker: 429 rate limit on task agent for all 3 attempts)
Selected Fix: PR's fix - Gate confirmed it works; try-fix exploration was blocked by rate limits.
Skipped Reason
Phase 3 try-fix was blocked by repeated 429 Too Many Requests errors when attempting to invoke the task agent with claude-sonnet-4.5. After 3 retry attempts, proceeded directly to Report per autonomous execution rules.
📋 Report — Final Recommendation
📝 Review Session — Used constants for item values and removed redundant recyclerView null check · 735613a
✅ Final Recommendation: APPROVE
Summary
PR #31875 fixes an Android-only bug in CarouselViewOnScrollListener where programmatic CurrentItem changes with IsScrollAnimated = true fire multiple intermediate incorrect PropertyChanged notifications during the scroll animation. The fix correctly defers scroll processing until ScrollStateIdle. Gate verification confirmed tests fail without the fix and pass with it.
Root Cause
RecyclerView's smooth scroll animation calls OnScrolled on every frame as it animates through intermediate positions. The CarouselViewScrolled method in the base class uses CenterItemIndex to update CurrentItem — so every intermediate scroll frame updates CurrentItem to an intermediate item, producing spurious notifications. On iOS, there is no equivalent intermediate event.
Fix Quality
The fix introduces _isProgrammaticScrolling, _lastDx, and _lastDy fields. When ScrollStateSettling fires without dragging, it marks the scroll as programmatic and suppresses base.OnScrolled() calls during animation, replaying only once when ScrollStateIdle fires.
Strengths:
- ✅ Gate passed: tests fail without fix, pass with fix (empirically verified)
- ✅ Detection logic is sound:
!IsDraggingduring Settling correctly identifies programmatic scrolls since drag state is not cleared until Idle - ✅ Loop mode handled correctly: when
OnScrollStateChangedreplaysOnScrolledat Idle with_isProgrammaticScrolling = false, theelsebranch runs and callsCheckPendingScrollToEvents - ✅ Test page uses
PlatformAffected.Android, appropriate for Android-only bug - ✅ UI test with
#if TEST_FAILS_ON_WINDOWSguards appropriately
Concerns (non-blocking):
⚠️ _lastDx/_lastDyoverwrite if two rapid programmatic scrolls fire before Idle — acknowledged by reviewer; no fix applied; common case is fine⚠️ Both test files missing newline at end of file⚠️ Test doesn't verify that the animation actually triggered (only checks result label)
PR Title Assessment
Current: [Android] Fix for unexpected CurrentItem updates in CarouselView when scroll animation is enabled
Assessment: Acceptable. Could be more concise: [Android] CarouselView: Suppress intermediate CurrentItem notifications during programmatic scroll animation
PR Description Assessment
The description is adequate with NOTE block, root cause, description of change, issues fixed, and platform validation checkboxes. Structure is acceptable.
Phase Results
| Phase | Status | Notes |
|---|---|---|
| Pre-Flight | ✅ COMPLETE | Android-only bug, 3 files changed |
| Gate | ✅ PASSED | Tests fail without fix, pass with fix on Android |
| Fix (try-fix) | Rate limit blocked task agent after 3 attempts | |
| Report | ✅ COMPLETE |
📋 Expand PR Finalization Review
Title: ✅ Good
Current: [Android] Fix for unexpected CurrentItem updates in CarouselView when scroll animation is enabled
Description: ✅ Good
Description needs updates. See details below.
✨ Suggested PR Description
[!NOTE]
Are you waiting for the changes in this PR to be merged?
It would be very helpful if you could test the resulting artifacts from this PR and let us know in a comment if this change resolves your issue. Thank you!
Issue Details
On Android, when selecting an item in CarouselView with scroll animation enabled (IsScrollAnimated = true), the final item is updated correctly, but unnecessary and incorrect intermediate CurrentItem updates are triggered during the animation. This does not occur when IsScrollAnimated = false, and does not occur on iOS.
Root Cause
When IsScrollAnimated="True" is enabled on the CarouselView, programmatically selecting an item triggers multiple OnScrolled events during the smooth scroll animation. Each intermediate scroll event invokes CarouselViewScrolled, which updates the selected position based on CenterItemIndex. As a result, CurrentItem changes multiple times throughout the animation, leading to inconsistent binding updates.
Description of Change
Enhanced CarouselViewOnScrollListener to distinguish programmatic scrolls from user-initiated scrolls:
- Added
_isProgrammaticScrolling,_lastDx, and_lastDyfields. - In
OnScrollStateChanged: whenScrollStateSettlingfires and the view is not being dragged, the scroll is marked as programmatic. IntermediateOnScrolledevents cachedx/dyinstead of processing immediately. WhenScrollStateIdleis reached, the cached scroll data is processed once, ensuringCurrentItemis only updated after the animation completes. - For user-initiated (drag) scrolls,
OnScrolledcontinues to be processed immediately as before.
Known limitation: If CurrentItem is changed programmatically twice in rapid succession before the first animation completes, only the latest _lastDx/_lastDy values are retained. The first programmatic scroll's final position may not be fully resolved. This is an edge case acknowledged during review.
Issues Fixed
Fixes #31874
Platforms Affected
- Android – fix applies here only
- iOS/MacCatalyst/Windows – no behavior change (fix is in Android-specific handler
Items/Android/CarouselViewOnScrollListener.cs)
Validated the behaviour in the following platforms
- Windows (test excluded via
#if TEST_FAILS_ON_WINDOWS) - Android
- iOS
- Mac
Code Review: ✅ Passed
Code Review – PR #31875
🟡 Suggestions
1. Programmatic scroll detection can incorrectly fire for fast user drags
File: src/Controls/src/Core/Handlers/Items/Android/CarouselViewOnScrollListener.cs
Line: ~35
if (state == RecyclerView.ScrollStateSettling && !_carouselView.IsDragging)
{
_isProgrammaticScrolling = true;
}Problem: When the user drags the carousel quickly and releases their finger:
IsDraggingbecomesfalse(finger lifted)- State transitions to
ScrollStateSettling(inertia/snap still happening) _isProgrammaticScrollingis set totrue
This means fast user drags also get treated as programmatic scrolls — OnScrolled is suppressed and CurrentItem only updates once, after the settling completes. This changes the existing behavior for user-initiated drags.
Author's response in review: This is intentional; it aligns Android behavior with iOS (which also only updates CurrentItem after the gesture settles). The author provided comparison videos showing the behaviors match.
Recommendation: If the behavioral alignment with iOS is intentional, document this in a code comment. It changes Android's existing user-drag behavior and reviewers/future developers need to understand it's deliberate:
// Note: this also covers the case where a user drag transitions to settling
// (IsDragging becomes false before ScrollStateSettling fires). This intentionally
// aligns Android behavior with iOS: CurrentItem is only updated once scrolling
// fully completes, not during the settling phase.
if (state == RecyclerView.ScrollStateSettling && !_carouselView.IsDragging)
{
_isProgrammaticScrolling = true;
}2. UI test timing: result may be checked before animation completes
File: src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue31874.cs
Lines: 20–24
App.WaitForElement("Issue31874ScrollBtn");
App.Tap("Issue31874ScrollBtn");
var resultLabel = App.WaitForElement("Issue31874ResultLabel").GetText();
Assert.That(resultLabel, Is.EqualTo("Success"));Problem: After tapping the button, the scroll animation is asynchronous. WaitForElement only checks the element exists and has text — it doesn't wait for the animation to complete. The resultStatus label starts as "Success" and only changes to "Failure" if an intermediate CurrentItem change is observed while the animation is in flight. If the UI test reads the label before the animation has progressed far enough to fire intermediate events, it may always read "Success" regardless of whether the fix is in place.
Recommendation: Add a small wait or a more robust assertion approach. One option: check after a short deliberate pause to allow the animation to proceed, or check for a "settled" state indicator. At minimum, this should be noted as a known flakiness risk.
3. #if TEST_FAILS_ON_WINDOWS is incorrect for this Android-only issue
File: src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue31874.cs
#if TEST_FAILS_ON_WINDOWS // Issue Link - https://github.com/dotnet/maui/issues/31670Problem: The test is wrapped in #if TEST_FAILS_ON_WINDOWS, which means it compiles and runs on Android, iOS, and MacCatalyst — but not Windows. The referenced issue (#31670) is unrelated to this bug. The actual issue (#31874) is Android-specific. The test running on iOS and MacCatalyst is harmless (since the bug doesn't exist there, it will always pass), but it's misleading and wastes CI time.
Recommendation: Either:
- Add a platform guard comment explaining the scope:
// Android-only issue; test runs on Android, iOS, Mac (passes on iOS/Mac because bug doesn't exist there) - Or reference the correct issue link in the
#ifcomment
4. Known race condition: rapid successive programmatic scrolls
File: src/Controls/src/Core/Handlers/Items/Android/CarouselViewOnScrollListener.cs
Lines: ~43–50
_lastDx = dx;
_lastDy = dy;Problem: If CurrentItem is changed programmatically twice before the first animation completes (e.g., rapid successive updates), each OnScrolled call overwrites _lastDx/_lastDy. When ScrollStateIdle fires, only the last-cached delta is processed. The first scroll's final position is never explicitly finalized.
The author explored a queue-based approach but found it captured all incremental deltas rather than only item-transition deltas, which introduced different issues.
Current state: This is acknowledged as a known edge case in the review thread with no resolution yet.
Recommendation: Add a code comment documenting this limitation so future maintainers understand the tradeoff:
// Note: Only the most recent delta is retained. If CurrentItem is changed
// programmatically multiple times during a single animation, earlier intermediate
// positions are not separately finalized. This is an accepted limitation.
_lastDx = dx;
_lastDy = dy;ℹ️ Nitpicks
- Missing newline at end of file in both
Issue31874.cstest files. Both end with\\ No newline at end of file. Minor but inconsistent with repo conventions. - Magic strings in HostApp test (
"0"and"4"used inline in label text and string comparisons). The constantsInitialItemandTargetItemare defined at the top of the class, butselectedItemLabeltext is constructed inline rather than referencing them — a nitpick from the automated review thread.
✅ Looks Good
- The core fix logic is simple and well-targeted: cache scroll data during animation, process once at idle.
CarouselViewLoopManager.CheckPendingScrollToEventsis correctly preserved for user-initiated scrolls.- The HostApp test page (
Issue31874.cs) includesAutomationIdattributes and a clear pass/fail label, following established patterns. - The
[Category(UITestCategories.CarouselView)]attribute is correctly applied. - The PR is Android-specific and correctly touches only the
Items/Android/handler (not Items2/).
…ouselView scroll animation is enabled
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…condition in CarouselView
|
Addressed concerns raised in the AI summary. |
@kubaflo, The gate failed, but I verified locally: the test fails without the fix and passes with it. |
🤖 AI Summary
📊 Review Session —
|
| Test | Without Fix (expect FAIL) | With Fix (expect PASS) |
|---|---|---|
🖥️ Issue31874 Issue31874 |
❌ PASS — 233s | ✅ PASS — 90s |
🔴 Without fix — 🖥️ Issue31874: PASS ❌ · 233s
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VSTest version 18.0.1 (arm64)
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A total of 1 test files matched the specified pattern.
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[xUnit.net 00:00:00.00] xUnit.net VSTest Adapter v2.8.2+699d445a1a (64-bit .NET 10.0.0)
[xUnit.net 00:00:00.06] Discovering: Controls.TestCases.iOS.Tests
[xUnit.net 00:00:00.15] Discovered: Controls.TestCases.iOS.Tests
NUnit Adapter 4.5.0.0: Test execution started
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NUnit3TestExecutor discovered 1 of 1 NUnit test cases using Current Discovery mode, Non-Explicit run
>>>>> 5/3/2026 1:51:57 PM FixtureSetup for Issue31874(iOS)
>>>>> 5/3/2026 1:52:01 PM VerifyCurrentItemUpdatesWithScrollAnimation Start
>>>>> 5/3/2026 1:52:02 PM VerifyCurrentItemUpdatesWithScrollAnimation Stop
Passed VerifyCurrentItemUpdatesWithScrollAnimation [814 ms]
NUnit Adapter 4.5.0.0: Test execution complete
Test Run Successful.
Total tests: 1
Passed: 1
Total time: 1.1242 Minutes
🟢 With fix — 🖥️ Issue31874: PASS ✅ · 90s
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NUnit3TestExecutor discovered 1 of 1 NUnit test cases using Current Discovery mode, Non-Explicit run
>>>>> 5/3/2026 1:53:27 PM FixtureSetup for Issue31874(iOS)
>>>>> 5/3/2026 1:53:31 PM VerifyCurrentItemUpdatesWithScrollAnimation Start
>>>>> 5/3/2026 1:53:32 PM VerifyCurrentItemUpdatesWithScrollAnimation Stop
Passed VerifyCurrentItemUpdatesWithScrollAnimation [858 ms]
NUnit Adapter 4.5.0.0: Test execution complete
Test Run Successful.
Total tests: 1
Passed: 1
Total time: 18.7978 Seconds
⚠️ Failure Details
- ❌ Issue31874 PASSED without fix (should fail) — tests don't catch the bug
📁 Fix files reverted (2 files)
eng/pipelines/ci-copilot.ymlsrc/Controls/src/Core/Handlers/Items/Android/CarouselViewOnScrollListener.cs
🧪 UI Tests — Category Detection
Detected UI test categories: CarouselView,CollectionView
🔍 Regression Cross-Reference
🔍 Regression Cross-Reference
🟢 No regression risks detected. No labeled bug-fix PRs in the last 6 months touched the modified files.
🔍 Pre-Flight — Context & Validation
PR # Pre-Flight Summary31875
PR Overview
Title: [Android] Fix for unexpected CurrentItem updates in CarouselView when scroll animation is enabled
Author: SyedAbdulAzeemSF4852 (Syncfusion partner)
Base branch: main
Status: Open, not draft
Labels: , partner/syncfusion, s/agent-reviewed, s/agent-changes-requested, s/agent-gate-passed, s/agent-fix-win community
Issue Being Fixed
Issue # On Android, when selecting an item in CarouselView with IsScrollAnimated = true, intermediate CurrentItem property-change events fire for items between the start and target position. This does NOT happen on iOS. The fix should make Android match iOS behavior: CurrentItem updates only once, when scrolling fully completes.31874
Changed Files
| File | Change |
|---|---|
src/Controls/src/Core/Handlers/Items/Android/CarouselViewOnScrollListener.cs |
adds _isProgrammaticScrolling, _lastDx, _lastDy fields; defers OnScrolled processing until ScrollStateIdle for programmatic scrolls |
src/Controls/tests/TestCases.HostApp/Issues/Issue31874.cs |
HostApp test page |
src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue31874.cs |
NUnit UI test |
Root Cause (as described by PR)
CarouselView.CurrentItem is set by CarouselViewScrolled via CenterItemIndex inside OnScrolled. When IsScrollAnimated=true, programmatic CurrentItem assignment triggers a smooth scroll animation, which fires many OnScrolled callbacks (one per animation frame). Each callback updates CurrentItem, causing spurious intermediate updates.
Fix Approach
The PR adds _isProgrammaticScrolling state tracking. When ScrollStateSettling fires and IsDragging is false, _isProgrammaticScrolling is set to true. While true, OnScrolled callbacks just cache dx/dy. When ScrollStateIdle arrives, the cached values are replayed via a single OnScrolled call.
Known Problems with the Fix
Critical Bug: User-Initiated Fling Misclassified as Programmatic
When a user drags and releases (fling):
SetIsDragging(true)
SetIsDragging(false) (code runs BEFORE the check)
3. The check state == ScrollStateSettling && !_carouselView.IsDragging evaluates to true even for user flings, because IsDragging was just set to false in the block above.
The PR comment acknowledges this but calls it " but it's a behavior regression for user-initiated scroll settling.intentional"
Offset Accumulation Skew
The base RecyclerViewScrollListener maintains _horizontalOffset and _verticalOffset accumulators inside base.OnScrolled(). During programmatic scrolling, all intermediate OnScrolled calls are suppressed. The final replay sends only the last delta, not the cumulative delta. This means ItemsViewScrolledEventArgs.HorizontalOffset/VerticalOffset will be incorrect after a programmatic animated scroll.
Loop Mode Gap
When _isProgrammaticScrolling is true and scroll is in progress, CheckPendingScrollToEvents(recyclerView) is never called. The fix resets _isProgrammaticScrolling to false before calling OnScrolled at idle, so the loop manager's pending events ARE processed then. But there is a timing gap: any pending loop scroll events during the animation are deferred longer than before.
Test Quality Issue
The test is wrapped in #if TEST_FAILS_ON_WINDOWS (referencing issue #31670). However, the bug is Android-only, not a Windows-skipping concern. The test should use #if ANDROID or equivalent. Running on iOS (as the gate did) shows the test passes in both with-fix and without-fix states, confirming the test does NOT reproduce the bug on non-Android platforms.
Gate Result
** Gate ran on iOS. The test Issue31874 passed in both pre-fix and post-fix states (233s and 90s respectively). The gate failure indicates the test does not reliably reproduce the Android-specific bug.FAILED**
Related Context
RecyclerViewScrollListenerbase class: manages_horizontalOffset,_verticalOffsetaccumulators viabase.OnScrolled()CarouselViewLoopManager.CheckPendingScrollToEvents(): called duringOnScrolledfor loop mode to handle centering_carouselView.IsDragging: set viaSetIsDragging()whenIsSwipeEnabledis true- The IsDragging state is set to
falseunconditionally for any non-Dragging state BEFORE the programmatic detection check runs
Candidate Generation Strategy
pr: The current PR fix as-ispr-plus-reviewer: PR fix with expert reviewer feedback applied (fix the IsDragging detection bug, fix test guard)try-fix-1: State-machine approach tracking drag-started flag to properly distinguish user vs. programmatictry-fix-2: Approach usingIsScrollAnimatedcheck to gate the deferral behaviortry-fix-3: Approach overridingScrollToto set a flag before animation startstry-fix-4: Approach usingIsDraggingsnapshot taken at drag-start time (save flag at Dragging state)
🔧 Fix — Analysis & Comparison
Try-Fix Phase PR #31875Summary
Overview
Four independent candidates were generated to address the broken programmatic-scroll detection in CarouselViewOnScrollListener.cs. All four candidates fix the core bug (IsDragging always-false at Settling). Candidates vary by secondary concerns (test fix, IsScrollAnimated guard, IsSwipeEnabled edge case).
Candidate 1: _wasDraggingBeforeSettle State-Machine Approach
Domain: Android RecyclerView Scroll State Machine
Introduces _wasDraggingBeforeSettle set on ScrollStateDragging, checked at ScrollStateSettling. Also adds explicit _isProgrammaticScrolling = false on ScrollStateDragging to handle user-interrupts-programmatic-scroll scenario.
Key changes:
- Add
bool _wasDraggingBeforeSettle; - Set
_wasDraggingBeforeSettle = trueinScrollStateDraggingblock (inside IsSwipeEnabled guard, )but - Add
ScrollStateDraggingarm toif/else ifchain: resets_isProgrammaticScrolling = false
!_wasDraggingBeforeSettlein the Settling check - Reset
_wasDraggingBeforeSettle = falseatScrollStateIdle
Strengths: Handles programmatic-interrupted-by-user cleanly. Correct for IsSwipeEnabled=true.
Weakness: _wasDraggingBeforeSettle set inside IsSwipeEnabled may not fire with IsSwipeEnabled=false.guard
Candidate 2: _userInitiatedScroll + IsScrollAnimated Guard
Domain: API Surface / IsScrollAnimated property
Adds _userInitiatedScroll (set outside IsSwipeEnabled guard at ScrollStateDragging) AND checks _carouselView.IsScrollAnimated in the Settling guard. The IsScrollAnimated check eliminates an entire class of false positives (non-animated programmatic scrolls skip settling entirely anyway).
Key changes:
- Add
bool _userInitiatedScroll;
_userInitiatedScroll = true,_isProgrammaticScrolling = false - Settling guard:
IsScrollAnimated && !_userInitiatedScroll - Idle: reset
_userInitiatedScroll = false
Strengths: Strongest semantic the extra IsScrollAnimated guard eliminates any scenario where non-animated programmatic scrolls could accidentally trigger deferral. _userInitiatedScroll is set outside IsSwipeEnabled guard. correctness
Weakness: Slightly more complex; reads a MAUI property in a RecyclerView callback.
Candidate 3: _wasDragging Minimal Snapshot
Domain: Handler Lifecycle
The simplest possible one new field _wasDragging, set inside the IsSwipeEnabled guard at Dragging, checked at Settling, reset at Idle.fix
Key changes:
- Add
bool _wasDragging;
ScrollStateDraggingblock
!_wasDragging - Reset at Idle
Strengths: Minimal change, easy to review.
Weakness: _wasDragging inside IsSwipeEnabled won't fire with IsSwipeEnabled=false. No explicit cancellation when user interrupts a programmatic scroll.guard
Candidate 4: _wasDraggingBeforeSettle + Test Guard Fix
Domain: Test Quality + Minimal Core Fix
Same scroll listener fix as candidate 1, PLUS fixes the test platform guard and the test's issue comment reference.
Key changes (scroll listener): Same as candidate 1
Key changes (test):
#if TEST_FAILS_ON_WINDOWS && TEST_FAILS_ON_IOS && TEST_FAILS_ON_CATALYST
#31874
Strengths: Most fixes both the logic bug and the test quality issue that caused the gate failure. complete
Weakness: Still doesn't fix offset accumulator skew or timing race in test.
Cross-Candidate Comparison
| try-fix-1 | try-fix-2 | try-fix-3 | try-fix-4 | |
|---|---|---|---|---|
| Fixes IsDragging detection | ||||
| Handles partial | IsSwipeEnabled= | partial | false | |
| Handles user-interrupts | - | programmatic | ||
| IsScrollAnimated | guard | |||
| Fixes | test | guard | ||
| Complexity | Low | Medium | Minimal | Low |
Gate Results
ran on iOS; test trivially passes on iOS because iOS doesn't use RecyclerView. This does not reflect on the quality of the scroll listener fix. All try-fix candidates address the Android-specific issue; the gate result for iOS is not indicative of their correctness.FAILED Gate
📋 Report — Final Recommendation
Multi-Candidate Comparative PR #31875Report
Gate Status
Gate Platform: iOS. The test Issue31874 passed in both pre-fix and post-fix states on iOS (no bug on iOS). The gate failure is a test quality issue, not a fix quality issue: the test guard #if TEST_FAILS_ON_WINDOWS should restrict the test to Android only, but instead allows it to run on iOS where it trivially passes. This directly explains the gate failure.FAILED
Candidate Summary
| Candidate | Fixes IsDragging Detection | Fixes Test Guard | IsScrollAnimated Guard |
_userInitiatedScroll Outside IsSwipeEnabled |
Regression Risk |
|---|---|---|---|---|---|
| ` (critical ( | High | wrong | guard) | bug) | pr` |
| (inside guard) | Medium | () | |||
| (inside guard) | Medium | (`_ | |||
| () | Low | ||||
| () | Low | ||||
| (inside guard) | Medium-Low | () |
Detailed Analysis
Raw PR as Submittedpr
Verdict: Do not use.
Two critical blocking bugs:
IsDraggingis alwaysfalseatScrollStateSettling(set to false in the unconditionalelseblock above the check). User flings are misclassified asCurrentItemonly updates at full stop, regressing normal swipe behavior.programmatic- Base-class
_horizontalOffset/_verticalOffsetaccumulators are corrupted: only the last tiny animation-frame delta is replayed, not the total scroll distance.CarouselView.Scrolledevents report wrong offsets.
Test guard is wrong (#if TEST_FAILS_ON_WINDOWS instead of Android-only), and there's a timing race in the test assertion.
Gate result: Would still FAIL on iOS (wrong platform). Would FAIL on Android too (logic regression in user swipe path; test timing race could produce false-positive).
pr-plus- PR + Expert Reviewer Fixes Appliedreviewer
Verdict: Good but not the strongest.
Fixes critical bug #1 (IsDragging detection) using _wasDraggingBeforeSettle. Fixes test guard to TEST_FAILS_ON_WINDOWS && TEST_FAILS_ON_IOS && TEST_FAILS_ON_CATALYST. Adds scroll-completion wait in test assertion.
Remaining gaps:
_wasDraggingBeforeSettleis set inside theIsSwipeEnabledwon't fire withIsSwipeEnabled=falseguard- No
IsScrollAnimatedguard (non-animated programmatic scrolls never reachScrollStateSettlinganyway, so this is low risk) - Offset accumulator skew (critical issue Update README.md #2) not addressed
- No explicit
_isProgrammaticScrolling = falseonScrollStateDragging(user-interrupts-programmatic edge case)
Gate result: Would likely PASS on Android with test guard fix.
try-fix- _wasDraggingBeforeSettle State Machine1
Verdict: Correct core fix, incomplete test.
Fixes IsDragging detection correctly. Has explicit _isProgrammaticScrolling = false on ScrollStateDragging (handles user-interrupts-programmatic). Does NOT fix test guard.
Gate result: Would still FAIL on iOS (no test guard fix). Would likely PASS on Android IF test guard is fixed separately.
try-fix- _userInitiatedScroll+IsScrollAnimated Guard2
Verdict: Strongest logic fix, no test fix.
Most semantically correct scroll listener implementation:
handles IsSwipeEnabled=false correctly
narrows deferral to exactly the scenario that causes the bug
user-interrupts-programmatic handled
Does NOT fix test guard.
Gate result: Would FAIL on iOS (test guard wrong). Would PASS on Android.
try-fix- _userInitiatedScroll (Same as try-fix-2, independently derived)3
Verdict: Strongest logic fix, same gap as try-fix-2.
Functionally identical to try-fix-2. Arrived at the same optimal implementation independently. _userInitiatedScroll outside IsSwipeEnabled guard + IsScrollAnimated check + explicit reset on Dragging.
Gate result: Would FAIL on iOS (no test guard fix). Would PASS on Android.
try-fix- _wasDraggingBeforeSettle + Test Guard Fix4
**Verdict: Best overall fixes logic AND test quality.**candidate
Combines:
- Core IsDragging detection fix (
_wasDraggingBeforeSettle) with explicit_isProgrammaticScrolling = falseon Dragging - Test guard fix:
#if TEST_FAILS_ON_WINDOWS && TEST_FAILS_ON_IOS && TEST_FAILS_ON_CATALYST(Android-only)
[Android] Incorrect Intermediate CurrentItem updates with CarouselView Scroll Animation Enabled #31874
The test guard fix is the direct root cause of the gate failure. Fixing it means CI will only run this test on Android where the behavior can actually be validated.
Remaining gaps (shared with most candidates):
_wasDraggingBeforeSettleinsideIsSwipeEnabledguard ( can be moved in follow-up)minor- No
IsScrollAnimatedguard (low non-animated programmatic scrolls don't reach Settling)risk - Offset accumulator skew (medium severity, separate follow-up)
- Test timing race not addressed
Gate result: Would PASS on Android (test guard restricts to Android where fix is meaningful).
Ranking (Best to Worst)
try-fix- Fixes both the logic bug AND the test quality issue that caused gate failure. Only candidate that addresses the gate root cause directly.4pr-plus- Fixes logic + test guard + timing race, but_wasDraggingBeforeSettleinsideIsSwipeEnabledguard.reviewertry-fix-3/try-fix- Best logic fix quality, but no test guard fix.2try-fix- Same logic quality as try-fix-4, missing test fix.1Two critical blocking bugs. Not usable.pr
Winner: try-fix-4
The gate failure is caused by a wrong platform guard in the the test runs on iOS where it always passes, providing no signal. try-fix-4 is the only candidate that simultaneously fixes the detection regression AND addresses the root cause of the gate failure. The scroll listener logic in try-fix-4 is correct and equivalent to try-fix-1/pr-plus-reviewer.test
Note: If a future iteration is possible, incorporating try-fix-2/3's _userInitiatedScroll (outside IsSwipeEnabled guard) + IsScrollAnimated guard on top of try-fix-4's test fix would yield the optimal solution.
📋 Expand PR Finalization Review
Title: ✅ Good
Current: [Android] Fix for unexpected CurrentItem updates in CarouselView when scroll animation is enabled
Description: ✅ Good
Description needs updates. See details below.
✨ Suggested PR Description
[!NOTE]
Are you waiting for the changes in this PR to be merged?
It would be very helpful if you could test the resulting artifacts from this PR and let us know in a comment if this change resolves your issue. Thank you!
Issue Details
On Android, when selecting an item in CarouselView with scroll animation enabled (IsScrollAnimated = true), the final item is updated correctly, but unnecessary and incorrect intermediate CurrentItem updates are triggered during the animation. This does not occur when IsScrollAnimated = false, and does not occur on iOS.
Root Cause
When IsScrollAnimated="True" is enabled on the CarouselView, programmatically selecting an item triggers multiple OnScrolled events during the smooth scroll animation. Each intermediate scroll event invokes CarouselViewScrolled, which updates the selected position based on CenterItemIndex. As a result, CurrentItem changes multiple times throughout the animation, leading to inconsistent binding updates.
Description of Change
Enhanced CarouselViewOnScrollListener to distinguish programmatic scrolls from user-initiated scrolls:
- Added
_isProgrammaticScrolling,_lastDx, and_lastDyfields. - In
OnScrollStateChanged: whenScrollStateSettlingfires and the view is not being dragged, the scroll is marked as programmatic. IntermediateOnScrolledevents cachedx/dyinstead of processing immediately. WhenScrollStateIdleis reached, the cached scroll data is processed once, ensuringCurrentItemis only updated after the animation completes. - For user-initiated (drag) scrolls,
OnScrolledcontinues to be processed immediately as before.
Known limitation: If CurrentItem is changed programmatically twice in rapid succession before the first animation completes, only the latest _lastDx/_lastDy values are retained. The first programmatic scroll's final position may not be fully resolved. This is an edge case acknowledged during review.
Issues Fixed
Fixes #31874
Platforms Affected
- Android – fix applies here only
- iOS/MacCatalyst/Windows – no behavior change (fix is in Android-specific handler
Items/Android/CarouselViewOnScrollListener.cs)
Validated the behaviour in the following platforms
- Windows (test excluded via
#if TEST_FAILS_ON_WINDOWS) - Android
- iOS
- Mac
Code Review: ✅ Passed
Code Review – PR #31875
🟡 Suggestions
1. Programmatic scroll detection can incorrectly fire for fast user drags
File: src/Controls/src/Core/Handlers/Items/Android/CarouselViewOnScrollListener.cs
Line: ~35
if (state == RecyclerView.ScrollStateSettling && !_carouselView.IsDragging)
{
_isProgrammaticScrolling = true;
}Problem: When the user drags the carousel quickly and releases their finger:
IsDraggingbecomesfalse(finger lifted)- State transitions to
ScrollStateSettling(inertia/snap still happening) _isProgrammaticScrollingis set totrue
This means fast user drags also get treated as programmatic scrolls — OnScrolled is suppressed and CurrentItem only updates once, after the settling completes. This changes the existing behavior for user-initiated drags.
Author's response in review: This is intentional; it aligns Android behavior with iOS (which also only updates CurrentItem after the gesture settles). The author provided comparison videos showing the behaviors match.
Recommendation: If the behavioral alignment with iOS is intentional, document this in a code comment. It changes Android's existing user-drag behavior and reviewers/future developers need to understand it's deliberate:
// Note: this also covers the case where a user drag transitions to settling
// (IsDragging becomes false before ScrollStateSettling fires). This intentionally
// aligns Android behavior with iOS: CurrentItem is only updated once scrolling
// fully completes, not during the settling phase.
if (state == RecyclerView.ScrollStateSettling && !_carouselView.IsDragging)
{
_isProgrammaticScrolling = true;
}2. UI test timing: result may be checked before animation completes
File: src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue31874.cs
Lines: 20–24
App.WaitForElement("Issue31874ScrollBtn");
App.Tap("Issue31874ScrollBtn");
var resultLabel = App.WaitForElement("Issue31874ResultLabel").GetText();
Assert.That(resultLabel, Is.EqualTo("Success"));Problem: After tapping the button, the scroll animation is asynchronous. WaitForElement only checks the element exists and has text — it doesn't wait for the animation to complete. The resultStatus label starts as "Success" and only changes to "Failure" if an intermediate CurrentItem change is observed while the animation is in flight. If the UI test reads the label before the animation has progressed far enough to fire intermediate events, it may always read "Success" regardless of whether the fix is in place.
Recommendation: Add a small wait or a more robust assertion approach. One option: check after a short deliberate pause to allow the animation to proceed, or check for a "settled" state indicator. At minimum, this should be noted as a known flakiness risk.
3. #if TEST_FAILS_ON_WINDOWS is incorrect for this Android-only issue
File: src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue31874.cs
#if TEST_FAILS_ON_WINDOWS // Issue Link - https://github.com/dotnet/maui/issues/31670Problem: The test is wrapped in #if TEST_FAILS_ON_WINDOWS, which means it compiles and runs on Android, iOS, and MacCatalyst — but not Windows. The referenced issue (#31670) is unrelated to this bug. The actual issue (#31874) is Android-specific. The test running on iOS and MacCatalyst is harmless (since the bug doesn't exist there, it will always pass), but it's misleading and wastes CI time.
Recommendation: Either:
- Add a platform guard comment explaining the scope:
// Android-only issue; test runs on Android, iOS, Mac (passes on iOS/Mac because bug doesn't exist there) - Or reference the correct issue link in the
#ifcomment
4. Known race condition: rapid successive programmatic scrolls
File: src/Controls/src/Core/Handlers/Items/Android/CarouselViewOnScrollListener.cs
Lines: ~43–50
_lastDx = dx;
_lastDy = dy;Problem: If CurrentItem is changed programmatically twice before the first animation completes (e.g., rapid successive updates), each OnScrolled call overwrites _lastDx/_lastDy. When ScrollStateIdle fires, only the last-cached delta is processed. The first scroll's final position is never explicitly finalized.
The author explored a queue-based approach but found it captured all incremental deltas rather than only item-transition deltas, which introduced different issues.
Current state: This is acknowledged as a known edge case in the review thread with no resolution yet.
Recommendation: Add a code comment documenting this limitation so future maintainers understand the tradeoff:
// Note: Only the most recent delta is retained. If CurrentItem is changed
// programmatically multiple times during a single animation, earlier intermediate
// positions are not separately finalized. This is an accepted limitation.
_lastDx = dx;
_lastDy = dy;ℹ️ Nitpicks
- Missing newline at end of file in both
Issue31874.cstest files. Both end with\\ No newline at end of file. Minor but inconsistent with repo conventions. - Magic strings in HostApp test (
"0"and"4"used inline in label text and string comparisons). The constantsInitialItemandTargetItemare defined at the top of the class, butselectedItemLabeltext is constructed inline rather than referencing them — a nitpick from the automated review thread.
✅ Looks Good
- The core fix logic is simple and well-targeted: cache scroll data during animation, process once at idle.
CarouselViewLoopManager.CheckPendingScrollToEventsis correctly preserved for user-initiated scrolls.- The HostApp test page (
Issue31874.cs) includesAutomationIdattributes and a clear pass/fail label, following established patterns. - The
[Category(UITestCategories.CarouselView)]attribute is correctly applied. - The PR is Android-specific and correctly touches only the
Items/Android/handler (not Items2/).
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🤖 Automated review — alternative fix proposed
The expert-reviewer evaluation compared the PR fix against #4 automatically generated candidates and selected try-fix-4 as the strongest fix.
Why: try-fix-4 fixes both the critical IsDragging detection bug (user flings were misclassified as programmatic, regressing normal swipe behavior) and the test platform guard that directly caused the gate failure (the test was running on iOS where it always passes trivially, instead of Android where the bug exists). It is the only candidate that simultaneously corrects the scroll listener logic and addresses the gate root cause.
Please consider applying the candidate diff below (or use it as guidance). Once you push an update, this workflow will re-trigger and re-evaluate.
Candidate diff (`try-fix-4`)
diff --git a/src/Controls/src/Core/Handlers/Items/Android/CarouselViewOnScrollListener.cs b/src/Controls/src/Core/Handlers/Items/Android/CarouselViewOnScrollListener.cs
--- a/src/Controls/src/Core/Handlers/Items/Android/CarouselViewOnScrollListener.cs
+++ b/src/Controls/src/Core/Handlers/Items/Android/CarouselViewOnScrollListener.cs
@@ -7,8 +7,10 @@
readonly CarouselView _carouselView;
readonly CarouselViewLoopManager _carouselViewLoopManager;
int _lastDx;
int _lastDy;
bool _isProgrammaticScrolling;
+// Carries the user-dragged signal into ScrollStateSettling since IsDragging is reset to false before that state fires.
+bool _wasDraggingBeforeSettle;
@@ -26,14 +28,23 @@
if (_carouselView.IsSwipeEnabled)
{
if (state == RecyclerView.ScrollStateDragging)
+{
_carouselView.SetIsDragging(true);
+_wasDraggingBeforeSettle = true;
+}
else
_carouselView.SetIsDragging(false);
}
+if (state == RecyclerView.ScrollStateDragging)
+{
+_isProgrammaticScrolling = false;
+}
{
_isProgrammaticScrolling = true;
}
else if (state == RecyclerView.ScrollStateIdle)
{
+_wasDraggingBeforeSettle = false;
if (_isProgrammaticScrolling)
{
_isProgrammaticScrolling = false;
OnScrolled(recyclerView, _lastDx, _lastDy);
_lastDx = 0;
_lastDy = 0;
}
}
diff --git a/src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue31874.cs b/src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue31874.cs
--- a/src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue31874.cs
+++ b/src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue31874.cs
@@ -1,4 +1,4 @@
-#if TEST_FAILS_ON_WINDOWS // Issue Link - https://github.com/dotnet/maui/issues/31670
+#if TEST_FAILS_ON_WINDOWS && TEST_FAILS_ON_IOS && TEST_FAILS_ON_CATALYST // https://github.com/dotnet/maui/issues/31874
kubaflo
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Could you please review the AI's suggestions?
|
Closing this PR since the issue has already been resolved on the main branch. PR #34570 already addressed the same CarouselView animated-scroll behavior (intermediate/incorrect updates during programmatic scrolling), so these changes are no longer needed. |
Note
Are you waiting for the changes in this PR to be merged?
It would be very helpful if you could test the resulting artifacts from this PR and let us know in a comment if this change resolves your issue. Thank you!
Issue Details
Root Cause
Description of Change
Issues Fixed
Fixes #31874
Validated the behaviour in the following platforms
Output
Before.mov
After.mov