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gta #55430

Description

@blochskillmaster-eng

Type of issue

Code does not work

Description

using System;
using GTA;
using GTA.Math;
using GTA.Native;
using System.Windows.Forms;

public class DugganHeistFull : Script
{
private Blip warehouseBlip;
private Vector3 warehouseLocation = new Vector3(1234.5f, 5678.9f, 10.0f); // Replace with your exact warehouse X, Y, Z coordinates
private bool isLooted = false;
private bool guardsSpawned = false;
private Ped[] guards = new Ped[4];

public class Base { }

public class Base { }

public class Derived : Base
{
    public void TestInt()
    {
        int i = base.someMember; // CS0117
    }
}

private void OnTick(object sender, EventArgs e)
{
    float distance = Game.Player.Character.Position.DistanceTo(warehouseLocation);

    // Spawn patrolling guards when the player approaches the warehouse
    CheckAndSpawnGuards(distance);

    // Handle the stealth loot interaction with 'E' key (INPUT_CONTEXT)
    if (distance < 2.0f && !isLooted)
    {
        GTA.UI.ShowSubtitle("Press INPUT_CONTEXT to steal Duggan's Cash and Gold!");

        if (Game.IsControlJustPressed(Control.Context))
        {
            TriggerHeistLoot();
        }
    }
}

private void CheckAndSpawnGuards(float distance)
{
    if (distance < 25.0f && !guardsSpawned)
    {

        // Spawn guards using a valid PedHash and set them to wander/patrol
        for (int i = 0; i < guards.Length; i++)
        {
            Vector3 spawnOffset = new Vector3(i * 2.5f, (i % 2 == 0) ? 2.0f : -2.0f, 0.0f);
            guards[i] = World.CreatePed(PedHash.Army01, warehouseLocation + spawnOffset);

            if (guards[i] != null)
            {
                guards[i].AlwaysKeepTask = true;
                guards[i].Task.WanderAround(warehouseLocation, 12.0f);
            }
        }
    }
}

private void TriggerHeistLoot()
{
    isLooted = true;

    // Play pickup/looting animation
    Ped player = Game.Player.Character;
    player.Task.PlayAnimation("anim@heists@money_grab@briefcase", "put_down_intro", 8.0f, -8.0f, -1, (AnimationFlags)0, 0f);

    // Wait briefly for the animation effect
    System.Threading.Thread.Sleep(2000);

    // Force all guards to drop their patrol and aggressively attack the player
    foreach (Ped guard in guards)
    {
        if (guard != null && guard.Exists())
        {
            guard.Task.ClearAll();
            guard.Task.FightAgainst(player);
        }
    }
}

}

Page URL

https://learn.microsoft.com/en-us/dotnet/csharp/misc/cs0117?f1url=%3FappId%3Droslyn%26k%3Dk(CS0117)

Content source URL

https://github.com/dotnet/docs/blob/main/docs/csharp/misc/cs0117.md

Document Version Independent Id

fefbef5d-bc47-9458-1ba5-86388d2c251a

Platform Id

0c48828c-7a59-7491-d709-6de727c46326

Article author

@BillWagner

Metadata

  • ID: b1c7d191-7c09-0bd8-32b2-527748c41882
  • PlatformId: 0c48828c-7a59-7491-d709-6de727c46326
  • Service: dotnet-csharp
  • Sub-service: errors-warnings

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