Type of issue
Code does not work
Description
using System;
using GTA;
using GTA.Math;
using GTA.Native;
using System.Windows.Forms;
public class DugganHeistFull : Script
{
private Blip warehouseBlip;
private Vector3 warehouseLocation = new Vector3(1234.5f, 5678.9f, 10.0f); // Replace with your exact warehouse X, Y, Z coordinates
private bool isLooted = false;
private bool guardsSpawned = false;
private Ped[] guards = new Ped[4];
public class Base { }
public class Base { }
public class Derived : Base
{
public void TestInt()
{
int i = base.someMember; // CS0117
}
}
private void OnTick(object sender, EventArgs e)
{
float distance = Game.Player.Character.Position.DistanceTo(warehouseLocation);
// Spawn patrolling guards when the player approaches the warehouse
CheckAndSpawnGuards(distance);
// Handle the stealth loot interaction with 'E' key (INPUT_CONTEXT)
if (distance < 2.0f && !isLooted)
{
GTA.UI.ShowSubtitle("Press INPUT_CONTEXT to steal Duggan's Cash and Gold!");
if (Game.IsControlJustPressed(Control.Context))
{
TriggerHeistLoot();
}
}
}
private void CheckAndSpawnGuards(float distance)
{
if (distance < 25.0f && !guardsSpawned)
{
// Spawn guards using a valid PedHash and set them to wander/patrol
for (int i = 0; i < guards.Length; i++)
{
Vector3 spawnOffset = new Vector3(i * 2.5f, (i % 2 == 0) ? 2.0f : -2.0f, 0.0f);
guards[i] = World.CreatePed(PedHash.Army01, warehouseLocation + spawnOffset);
if (guards[i] != null)
{
guards[i].AlwaysKeepTask = true;
guards[i].Task.WanderAround(warehouseLocation, 12.0f);
}
}
}
}
private void TriggerHeistLoot()
{
isLooted = true;
// Play pickup/looting animation
Ped player = Game.Player.Character;
player.Task.PlayAnimation("anim@heists@money_grab@briefcase", "put_down_intro", 8.0f, -8.0f, -1, (AnimationFlags)0, 0f);
// Wait briefly for the animation effect
System.Threading.Thread.Sleep(2000);
// Force all guards to drop their patrol and aggressively attack the player
foreach (Ped guard in guards)
{
if (guard != null && guard.Exists())
{
guard.Task.ClearAll();
guard.Task.FightAgainst(player);
}
}
}
}
Page URL
https://learn.microsoft.com/en-us/dotnet/csharp/misc/cs0117?f1url=%3FappId%3Droslyn%26k%3Dk(CS0117)
Content source URL
https://github.com/dotnet/docs/blob/main/docs/csharp/misc/cs0117.md
Document Version Independent Id
fefbef5d-bc47-9458-1ba5-86388d2c251a
Platform Id
0c48828c-7a59-7491-d709-6de727c46326
Article author
@BillWagner
Metadata
- ID: b1c7d191-7c09-0bd8-32b2-527748c41882
- PlatformId: 0c48828c-7a59-7491-d709-6de727c46326
- Service: dotnet-csharp
- Sub-service: errors-warnings
Related Issues
Type of issue
Code does not work
Description
using System;
using GTA;
using GTA.Math;
using GTA.Native;
using System.Windows.Forms;
public class DugganHeistFull : Script
{
private Blip warehouseBlip;
private Vector3 warehouseLocation = new Vector3(1234.5f, 5678.9f, 10.0f); // Replace with your exact warehouse X, Y, Z coordinates
private bool isLooted = false;
private bool guardsSpawned = false;
private Ped[] guards = new Ped[4];
}
Page URL
https://learn.microsoft.com/en-us/dotnet/csharp/misc/cs0117?f1url=%3FappId%3Droslyn%26k%3Dk(CS0117)
Content source URL
https://github.com/dotnet/docs/blob/main/docs/csharp/misc/cs0117.md
Document Version Independent Id
fefbef5d-bc47-9458-1ba5-86388d2c251a
Platform Id
0c48828c-7a59-7491-d709-6de727c46326
Article author
@BillWagner
Metadata
Related Issues