chore: "fix(pbr): metal low-light rendering fixed, improved cubemaps"#1410
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Caution Review failedThe pull request is closed. WalkthroughUpdates shader logic affecting specular reflections: DeferredCompositeCS.hlsl changes reflectance gating, view vector computation, and roughness-to-level mapping; Lighting.hlsl removes an ambient directional specular addition in the non-PBR path. No public interfaces changed. Changes
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~25 minutes Possibly related PRs
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Reverts #1404
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