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Improved depth bias implementation in D3D9. This fixes rendering issues like missing shadows and decals in a lot of titles.
Fixed a bug where some D3D9 games would crash with a divide by zero error on launch
Fixed incorrect specular rendering in many D3D9 games using Pixel Shader 1.x
Restored functionality of the dxvk.hud configuration option which was accidentally removed in 1.5. (#1279)
Tweaked number of threads used for pipeline compilation. This was done to reduce the performance impact on common 6-core and 8-core CPUs while also allowing newer CPUs with more than 12 cores to use more threads.
Note that this can still be customized with the dxvk.numCompilerThreads option.
GTA V: Fixed a regression that would cause extremely poor performance when enabling Vsync in full-screen mode (#1314)
Halo CE: Fixed shield and glass rendering in Halo and Halo CE (#1309)