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docs: Typos (#10628)
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chore: typos

Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
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Jiralite and kodiakhq[bot] committed Dec 2, 2024
1 parent bda3128 commit 388783d
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Showing 8 changed files with 8 additions and 8 deletions.
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Expand Up @@ -166,7 +166,7 @@ describe('Context Menu Commands', () => {
});

describe('integration types', () => {
test('GIVEN a builder with valid integraton types THEN does not throw an error', () => {
test('GIVEN a builder with valid integration types THEN does not throw an error', () => {
expect(() =>
getBuilder().setIntegrationTypes([
ApplicationIntegrationType.GuildInstall,
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2 changes: 1 addition & 1 deletion packages/core/src/api/interactions.ts
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Expand Up @@ -258,7 +258,7 @@ export class InteractionsAPI {
* @param interactionId - The id of the interaction
* @param interactionToken - The token of the interaction
* @param options - The options for sending the premium required response
* @deprecated Sending a premium-style button is the new Discord behaviour.
* @deprecated Sending a premium-style button is the new Discord behavior.
*/
public async sendPremiumRequired(
interactionId: Snowflake,
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Expand Up @@ -8,7 +8,7 @@ module.exports = (client, { d: data }) => {
if (!guild) return;

/**
* Emmited when someone sends an effect, such as an emoji reaction, in a voice channel the client is connected to.
* Emitted when someone sends an effect, such as an emoji reaction, in a voice channel the client is connected to.
* @event Client#voiceChannelEffectSend
* @param {VoiceChannelEffect} voiceChannelEffect The sent voice channel effect
*/
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2 changes: 1 addition & 1 deletion packages/discord.js/src/sharding/ShardClientUtil.js
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Expand Up @@ -8,7 +8,7 @@ const { makeError, makePlainError } = require('../util/Util');

/**
* Helper class for sharded clients spawned as a child process/worker, such as from a {@link ShardingManager}.
* Utilises IPC to send and receive data to/from the master process and other shards.
* Utilizes IPC to send and receive data to/from the master process and other shards.
*/
class ShardClientUtil {
constructor(client, mode) {
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2 changes: 1 addition & 1 deletion packages/discord.js/src/sharding/ShardingManager.js
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Expand Up @@ -14,7 +14,7 @@ const { fetchRecommendedShardCount } = require('../util/Util');
* This is a utility class that makes multi-process sharding of a bot an easy and painless experience.
* It works by spawning a self-contained {@link ChildProcess} or {@link Worker} for each individual shard, each
* containing its own instance of your bot's {@link Client}. They all have a line of communication with the master
* process, and there are several useful methods that utilise it in order to simplify tasks that are normally difficult
* process, and there are several useful methods that utilize it in order to simplify tasks that are normally difficult
* with sharding. It can spawn a specific number of shards or the amount that Discord suggests for the bot, and takes a
* path to your main bot script to launch for each one.
* @extends {EventEmitter}
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2 changes: 1 addition & 1 deletion packages/discord.js/src/structures/ThreadOnlyChannel.js
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Expand Up @@ -36,7 +36,7 @@ const { transformAPIGuildForumTag, transformAPIGuildDefaultReaction } = require(
*/

/**
* Represents symbols utilised by thread-only channels.
* Represents symbols utilized by thread-only channels.
* @extends {GuildChannel}
* @implements {TextBasedChannel}
* @abstract
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2 changes: 1 addition & 1 deletion packages/voice/README.md
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Expand Up @@ -24,7 +24,7 @@
**Features:**

- Send and receive\* audio in Discord voice-based channels
- A strong focus on reliability and predictable behaviour
- A strong focus on reliability and predictable behavior
- Horizontal scalability and libraries other than [discord.js](https://discord.js.org/) are supported with custom adapters
- A robust audio processing system that can handle a wide range of audio sources

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2 changes: 1 addition & 1 deletion packages/voice/__tests__/AudioPlayer.test.ts
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Expand Up @@ -76,7 +76,7 @@ describe('State transitions', () => {
});

test('Playing resource with pausing and resuming', async () => {
// Call AudioResource constructor directly to avoid analysing pipeline for stream
// Call AudioResource constructor directly to avoid analyzing pipeline for stream
const resource = await started(new AudioResource([], [Readable.from(silence())], null, 5));
player = createAudioPlayer();
expect(player.state.status).toEqual(AudioPlayerStatus.Idle);
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