storm_svid: use DISPLAY_TEXTURE_FORMAT also for SVidPlayEnd #7604
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I'm testing it on platform which operates on RGB565 soly (sdl-directfb) and without this patch we get incorrect menu graphics. Moreover if you not define correct DISPLAY_TEXTURE_FORMAT before compiling, then SDL_HINT_RENDER_SCALE_QUALITY have no effect for DirectFB and the default value is picked by render for all scaling options.
BTW: Compiled via
1.5
branch because our older gcc 9.4.0 doesn't supportstd::span
, so I've small request to cherry-pick this and c2ad6da commit to stable branch 🙏