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storm_svid: use DISPLAY_TEXTURE_FORMAT also for SVidPlayEnd #7604

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merged 1 commit into from
Dec 26, 2024

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Apaczer
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@Apaczer Apaczer commented Dec 26, 2024

I'm testing it on platform which operates on RGB565 soly (sdl-directfb) and without this patch we get incorrect menu graphics. Moreover if you not define correct DISPLAY_TEXTURE_FORMAT before compiling, then SDL_HINT_RENDER_SCALE_QUALITY have no effect for DirectFB and the default value is picked by render for all scaling options.

BTW: Compiled via 1.5 branch because our older gcc 9.4.0 doesn't support std::span, so I've small request to cherry-pick this and c2ad6da commit to stable branch 🙏

otherwise we get incorrect menu graphics
@AJenbo AJenbo merged commit fc0f58c into diasurgical:master Dec 26, 2024
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@glebm
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glebm commented Dec 27, 2024

I've small request to cherry-pick this and c2ad6da commit to stable branch 🙏

Please send a PR with the cherry-pick for the 1.5 branch! 👍

@AJenbo
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AJenbo commented Dec 27, 2024

What's the device you are building it for? I'm guessing some kind of Miyoo.

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3 participants