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Describe the bug
Apparently _apply_export_overrides isn't called for default layout base. The script is located in res://addons/dialogic/Modules/DefaultLayoutParts/Base_Default/default_layout_base.gd.
To Reproduce
Steps to reproduce the behavior:
Go to default_layout_base.gd script
Add any print statement like print(true)
Run the game and notice that the print statement isn't reached
Expected behavior _apply_export_overrides should be called in order to apply the settings provided.
Screenshots
N/A
System (please complete the following information):
OS: Arch Linux
Godot Version: v4.2.2-stable
Dialogic Version: main branch
Solutions
Workaround
N/A
Possible fixes
N/A
The text was updated successfully, but these errors were encountered:
I'm sorry, actually that is indeed a bug as I have res://addons/dialogic/Modules/DefaultLayoutParts/Base_Default/default_layout_base.gd attached to the root base scene:
The problem
Describe the bug
Apparently
_apply_export_overrides
isn't called for default layout base. The script is located inres://addons/dialogic/Modules/DefaultLayoutParts/Base_Default/default_layout_base.gd
.To Reproduce
Steps to reproduce the behavior:
print(true)
Expected behavior
_apply_export_overrides
should be called in order to apply the settings provided.Screenshots
N/A
System (please complete the following information):
Solutions
Workaround
N/A
Possible fixes
N/A
The text was updated successfully, but these errors were encountered: