Version 0.0.4
Pre-release
Pre-release
General
- Added main menu
- Added damage taken effect
- Added a new random number generator
- Display build version in the client
- Various bugfixes and improvements
Gameplay
- Damage dealt to an enemy cannot be higher than their current health (this affects how much ults are recharged when overkilling an enemy)
- Cooldowns are no longer reduced in the lobby
Fish Ogre
- Health and health per level reduced from 300/280 to 230/200
- Passive healing reduced from 16% to 14%
- Damage multiplier per level increased from 25% to 35%
Primary Fire
- Cooldown increased from 2.5 seconds to 3.5 seconds
- Spread angle reduced from 60 degrees to 50 degrees
Secondary Fire
- Health removed reduced from 60% to 40%
- Health to damage reduced from 100% to 50%
- Gaunlet movement speed reduced from 560 to 460
- Gaunlet now roots instead of silencing (duration reduced from 3.5 seconds to 2 seconds)
Alt Ability
- Lifesteal reduced from 50% to 25%
Ultimate
- No longer instantly heals full health
- Killing during it no longer resets your gaunlet cooldown
- Now transforms all incoming damage into heal for its duration (enemies don't get ultimate charge)
- Duration reduced from 6.66 seconds to 4.5 seconds
- Recharge speed (from both damage and time) reduced by 20%
Blondie
- Health and health per level reduced from 220/200 to 180/160
- Passive healing reduced from 12% to 11%
- Damage multiplier per level increased from 28% to 30%
Primary Fire
- Now applies either silence or slow randomly (slow lasts 2 seconds while silence lasts 1.5)
Red Demon
- Movement speed reduced from 200 to 180
- Health reduced from 150 to 140
- Damage multiplier per level increased from 33% to 35%
Secondary Fire
- Root duration increased from 2.5 seconds to 3.5 seconds