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2 changes: 2 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -485,6 +485,8 @@ It is still possible to pin the dfx version by adding `"dfx":"<dfx version to pi

### fix: print links to cdk-rs docs in dfx new

### fix: broken link in new .mo project README

### fix: Small grammar change to identity password decryption prompt

The prompt for entering your passphrase in order to decrypt an identity password read:
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10 changes: 5 additions & 5 deletions src/dfx/assets/new_project_motoko_files/README.md
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Expand Up @@ -6,10 +6,10 @@ To get started, you might want to explore the project directory structure and th

To learn more before you start working with {project_name}, see the following documentation available online:

- [Quick Start](https://sdk.dfinity.org/docs/quickstart/quickstart-intro.html)
- [SDK Developer Tools](https://sdk.dfinity.org/docs/developers-guide/sdk-guide.html)
- [Motoko Programming Language Guide](https://sdk.dfinity.org/docs/language-guide/motoko.html)
- [Motoko Language Quick Reference](https://sdk.dfinity.org/docs/language-guide/language-manual.html)
- [Quick Start](https://internetcomputer.org/docs/current/developer-docs/quickstart/hello10mins)
- [SDK Developer Tools](https://internetcomputer.org/docs/current/developer-docs/build/install-upgrade-remove)
- [Motoko Programming Language Guide](https://internetcomputer.org/docs/current/developer-docs/build/cdks/motoko-dfinity/motoko/)
- [Motoko Language Quick Reference](https://internetcomputer.org/docs/current/references/motoko-ref/)
- [JavaScript API Reference](https://erxue-5aaaa-aaaab-qaagq-cai.raw.ic0.app)

If you want to start working on your project right away, you might want to try the following commands:
Expand Down Expand Up @@ -48,4 +48,4 @@ If you are hosting frontend code somewhere without using DFX, you may need to ma

- set`NODE_ENV` to `production` if you are using Webpack
- use your own preferred method to replace `process.env.NODE_ENV` in the autogenerated declarations
- Write your own `createActor` constructor
- Write your own `createActor` constructor