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Implemented shields #643
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Implemented shields #643
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server/entity/arrow.go
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@@ -191,6 +191,11 @@ func (a *Arrow) Rotation() (float64, float64) { | |||
return a.yaw, a.pitch | |||
} | |||
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// blocker represents an entity that can block attacks with a shield. | |||
type blocker interface { | |||
Blocking() (bool, bool) |
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I would document this method and probably add named return types here, because it's unclear what this should return.
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note: resolved
server/player/player.go
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if ok, _ := p.Blocking(); ok && source.ReducedByArmour() { | ||
affected := true | ||
if src, ok := source.(damage.SourceEntityAttack); ok { | ||
diff := p.Position().Sub(src.Attacker.Position()) | ||
diff[1] = 0 | ||
if diff.Dot(entity.DirectionVector(p)) >= 0.0 { | ||
affected = false | ||
} | ||
} | ||
if affected { | ||
w.PlaySound(pos, sound.ShieldBlock{}) | ||
p.SetBlockingDelay(time.Millisecond * 250) | ||
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if src, ok := source.(damage.SourceEntityAttack); ok { | ||
if l, ok := src.Attacker.(entity.Living); ok { | ||
l.KnockBack(pos, 0.5, 0.4) | ||
} | ||
if a, ok := src.Attacker.(*Player); ok { | ||
held, _ := a.HeldItems() | ||
if _, ok := held.Item().(item.Axe); ok { | ||
p.SetBlockingDelay(time.Second * 5) | ||
} | ||
} | ||
} | ||
if dmg >= 3.0 { | ||
i := int(math.Ceil(totalDamage)) | ||
held, other := p.HeldItems() | ||
if _, ok := held.Item().(item.Shield); ok { | ||
p.SetHeldItems(p.damageItem(held, i), other) | ||
} else { | ||
p.SetHeldItems(held, p.damageItem(other, i)) | ||
} | ||
} | ||
return 0, false | ||
} | ||
} |
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Could you pull this out in its own method and add some documentation (if and where relevant)? This is a massive block of code and Player.Hurt() is already a pretty big function as it is.
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any method name suggestions?
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this has been resolved, once the conflicts are resolved, are we ready to merge?
# Conflicts: # server/entity/arrow.go # server/player/player.go # server/session/entity_metadata.go
Anything about this? |
# Conflicts: # server/entity/arrow.go
) * Update player.go * various changes --------- Co-authored-by: RestartFU <[email protected]>
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