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Update audio_stream_effects.c (raysan5#3618)
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* Update audio_stream_effects.c

This may slightly improve performance and be more welcoming for new users despite being an more advanced feature. 
void * usually throws an error in most compilers and it would be better to just avoid it.

Also added <stdbool.h> because booleans are, sometimes, not defined by <stddef.h>.

* Update audio_stream_effects.c
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lipx1508 authored and denysmaistruk committed Dec 14, 2023
1 parent 20fbba6 commit 50f8f2f
Showing 1 changed file with 10 additions and 6 deletions.
16 changes: 10 additions & 6 deletions examples/audio/audio_stream_effects.c
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
*
* raylib [audio] example - Music stream processing effects
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
* Example originally created with raylib 4.2, last time updated with raylib 5.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
Expand All @@ -13,7 +13,7 @@

#include "raylib.h"

#include <stdlib.h> // Required for: NULL
#include <stdlib.h> // Required for: NULL

// Required delay effect variables
static float *delayBuffer = NULL;
Expand Down Expand Up @@ -149,13 +149,17 @@ static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula

// Converts the buffer data before using it
float *bufferData = (float *)buffer;
for (unsigned int i = 0; i < frames*2; i += 2)
{
float l = ((float *)buffer)[i], r = ((float *)buffer)[i + 1];
const float l = bufferData[i];
const float r = bufferData[i + 1];

low[0] += k * (l - low[0]);
low[1] += k * (r - low[1]);
((float *)buffer)[i] = low[0];
((float *)buffer)[i + 1] = low[1];
bufferData[i] = low[0];
bufferData[i + 1] = low[1];
}
}

Expand All @@ -176,4 +180,4 @@ static void AudioProcessEffectDelay(void *buffer, unsigned int frames)
delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1];
if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0;
}
}
}

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