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a Decompilation of the 2008 Retro-Sonic Engine Demo of Sonic Nexus (RSDKv1) to Original Xbox

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RSDKv1 to Original Xbox - Sonic Nexus (2008, RSDK) Decompilation

A Full Decompilation of Sonic Nexus (2008), a Retro Engine game made by Taxman.

About the project

  • This fork over the port for Original Xbox
  • This is Retro Engine v1, compatible with Sonic Nexus
  • To run this, you need the game's assets. Put Data.bin in the root of the same folder where the .xbe executable is. You find the game assets where. Sonic Nexus Assets.

Original Xbox Controls

  • D-pad or Left Analog Stick - Movement
  • A Button - Jump
  • B Button - Dash
  • Start Button - Pause
  • Back Button - Exit Game

Recurring problems

  • The intro gif cutscene don't render properly, press start to skip to start screen.
  • In 480p, some weird black bar show on the screen.

Build Original Xbox binaries / xISO

First, you need to configure nxdk according to your operating system, you can see that here

After that, compile using these commands in the terminal

git clone --recursive https://github.com/danielgpinheiro/RSDKv1-xbox.git

./dependencies/xbox/nxdk/bin/activate

make  -f  Makefile.nxdk

Original description

Without assets from the game, this decompilation will not run. You can download the game here.

Additional Tweaks

  • Added a built in mod loader, allowing to easily create and play mods.
  • There is now a settings.ini file that the game uses to load all settings, similar to Sonic Mania.
  • Dev menu can now be accessed from anywhere by pressing the ESC key if enabled in the config.
  • The F12 pause, F11 step over & fast forward debug features from Sonic Mania have all been ported and are enabled if devMenu is enabled in the config.

How to build

Windows

  • Clone the repo, then follow the instructions in the depencencies readme for Windows to setup dependencies, then build via the visual studio solution.
  • Alternatively, you can grab a prebuilt executable from the releases section.

Mac

Linux

  • To setup your build enviroment and library dependecies, run the following commands:
    • Ubuntu (Mint, Pop!_OS, etc...): sudo apt install build-essential git libsdl2-dev libvorbis-dev libogg-dev libtheora-dev
    • Arch Linux: sudo pacman -S base-devel git sdl2 libvorbis libogg libtheora
  • Clone the repo with the following command: git clone https://github.com/Rubberduckycooly/Sonic-Nexus-Decompilation.git
  • Go into the repo you just cloned with cd Sonic-Nexus-Decompilation.
  • Then run make CXXFLAGS=-O2 -j5.
    • If your distro is using gcc 8.x.x, then add the argument LIBS=-lstdc++fs.
    • The CXXFLAGS option can be removed if you do not want optimizations.
    • -j switch is optional, but will make building faster by running it parallel on multiple cores (8 cores would be -j9.)

Unofficial Branches

Follow the installation instructions in the readme of each branch.

Because these branches are unofficial, we can't provide support for them and they may not be up-to-date.

Other Platforms

Currently the only supported platforms are the ones listed above, however the backend uses libogg, libvorbis, libtheora & SDL2 to power it, so the codebase is very multiplatform. If you're able to, you can clone this repo and port it to a platform not on the list.

Contact:

Join the Retro Engine Modding Discord Server for any extra questions you may need to know about the decompilation or modding it.

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a Decompilation of the 2008 Retro-Sonic Engine Demo of Sonic Nexus (RSDKv1) to Original Xbox

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