-
Notifications
You must be signed in to change notification settings - Fork 187
Headless Dedicated Server
A headless server doesn't display a screen and launches directly into a scenario. This lets you run the server component of EmptyEpsilon on a dedicated piece of hardware without a display, whether for better server performance or to offload server tasks onto lower-spec hardware.
As with any EmptyEpsilon server, you must open port 35666 (TCP) on your firewall to allow people to connect to your server.
NOTE: The GM screen is inaccessible on a headless server.
- Build, or download and install, EmptyEpsilon for your operating system.
- Generate a default preferences file by launching EmptyEpsilon, then quitting.
- Open the preferences file in a text editor. See Preferences file for the location on your operating system.
- Add
headless=scenario_01_waves.lua
to configure EmptyEpsilon to run the Basic scenario, or replacescenario_01_waves.lua
with the filename of any scenario in EmptyEpsilon'sscripts
directory. - Launch EmptyEpsilon.
EmptyEpsilon clients who can reach your system over the network should now be able to connect to your server.
For a more detailed guide on setting up a headless host on a virtual private server, see Internet Play\Setting up a VPS host.
To run a scenario as a headless server, use the headless option and set its value to one of the Lua scenario scripts in EmptyEpsilon's scripts
directory.
For example, to launch a headless server with the Waves scenario, add this to the Preferences file (options.ini
) before launching EmptyEpsilon:
headless=scenario_01_waves.lua
To run a specific variation of the scenario, also add the variation option:
headless=scenario_01_waves.lua
variation=Hard
Optionally start the scenario in a paused state by adding the startpaused option and setting it to 1
:
startpaused=1
If you do so, you'll need to use the unpauseGame()
scripting function to start the scenario because only the server can pause or unpause a running game.
Set an optional server name by adding the headless_name option:
headless_name=Federation
If you want spaces in the name, use double quotes:
headless_name="My Server"
Set an optional password for the server by using the headless_password option:
headless_password=supersecretpassword
You might have to escape certain symbols, such as $
or %
, depending on your OS.
To optionally register your headless server with the internet master server for online play, add the headless_internet option. This is the equivalent of starting an "Internet" server in the GUI (as opposed to a "LAN" server).
headless_internet=1
You can configure the headless server's name, password, and internet availability by setting the above options in the Preferences file (options.ini
). As with other such settings, you can also launch EmptyEpsilon from the command line with these settings by adding them to the launch command:
EmptyEpsilon headless=scenario_01_waves.lua headless_name=Federation headless_password=supersecretpassword headless_internet=1
There isn't a way to access the GM screen or server creation interface to spawn a player ship on servers launched with the headless option. If the selected scenario doesn't spawn a player ship, players can connect but won't have a ship to join.
The easiest solution is to include at least one player ship in the scenario before launching the headless server. However, if all player ships in the scenario are destroyed, players won't be able to spawn another ship to continue.
If you enable the httpserver option (using httpserver=8080
in options.ini
or on the command line), you can use an exec.lua API command to spawn a player ship.
For example, if you have curl
installed and httpserver enabled on port 8080, you can spawn an Atlantis into the active scenario by running from the server:
curl --data "PlayerSpaceship():setFaction('Human Navy'):setTemplate('Atlantis')" http://localhost:8080/exec.lua
If you set the startpaused option to 1
(the equivalent of true), run this to unpause the game:
curl --data "unpauseGame()" http://localhost:8080/exec.lua
Note: Exposing the HTTP API port to the public internet is not recommended and potentially dangerous.
- Home
- Stations
- Main Screen/Captain
- 5-6 Player Crews
- 3-4 Player Crews
- 1 Player Crew
- Game Master
- Additional Stations and Views
- Setting up a Game
- Lore
- Expanding the Game
- Additional Features
- Building from Source