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Acknowledges

This project was implemented for fun using Phaser.io and is strongly inspired by great iOS game by Marco Mazzoli. I used Box2D plugin as 2D physics engine. That means you need to buy licence before running it locally.

Screenshot

Entities

Image Description
Your spaceship - it follows your mouse/finger. When ship is flashing it's protected form enemies.
Cloud - hit it with spaceship to activate cloud. Activated cloud on contact with enemy converts it to coin.
Flying enemy - it flies from left edge to right edge of the screen.
Random enemy - this enemy has constant velocity but direction and angle is random.
Sticky enemy - this enemy follows your position.

Running locally

Install npm packages:

npm install

Install bower packages:

bower install

Build and run server:

gulp && gulp serve

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HTML5 2D web game.

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