GLTFScene: basic support for KHR_materials_pbrSpecularGlossiness extension #625
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Handle
material.extensions.KHR_materials_pbrSpecularGlossiness
by using thediffuseTexture
in place of thepbrMetallicRoughness.baseColorTexture
. This is not a perfect/complete implementation, however, it's better than having no support at all for pbrSpecularGlossiness!Other small fixes:
wrapS
andwrapT
defaults to REPEAT as described in https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#samplerbyteOffset
default to 0 as described in https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#accessorExample model from: SpecGlossVsMetalRough
The two bottles are supposed to look identical, so obviously this is not a complete rendering implementation.