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Key press event fires twice #797
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Since 0.26 Crossterm detects key release events for Windows which means that downstream has to explicitly ignore it if you only want one event to fire. For example, this change to the lines in if let Event::Key(KeyEvent {
code,
kind: KeyEventKind::Press,
..
}) = event::read()?
{
match code {
KeyCode::Char('q') => return Ok(()),
KeyCode::Left => app.items.unselect(),
KeyCode::Down => app.items.next(),
KeyCode::Up => app.items.previous(),
_ => {}
}
} |
programingjd
added a commit
to programingjd/heh
that referenced
this issue
Jul 30, 2023
…sequence, key events were handled twice, one for key press and one for key release. This fixes the issue by ignoring events when the type is not a key press. See relevant issue on crossterm: crossterm-rs/crossterm#797
ndd7xv
pushed a commit
to ndd7xv/heh
that referenced
this issue
Jul 30, 2023
…sequence, key events were handled twice, one for key press and one for key release. (#78) This fixes the issue by ignoring events when the type is not a key press. See relevant issue on crossterm: crossterm-rs/crossterm#797
Should this be closed? |
Possibly waiting for #778? |
This was referenced Jan 3, 2024
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Describe the bug
Event fires on keyup and keydown
To Reproduce
Steps to reproduce the behavior:
Expected behavior
It only fires once
OS
Windows
Terminal/Console
conhost, alacritty, powershell.
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