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Refactor unix (a)sync readers #9

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merged 18 commits into from
Oct 18, 2019
Merged

Refactor unix (a)sync readers #9

merged 18 commits into from
Oct 18, 2019

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zrzka
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@zrzka zrzka commented Oct 9, 2019

Changes

  • One background/reading thread for unlimited number of Sync & Async readers
    • Reading & parsing is done in one place
    • Readers are informed via std::sync::mpsc channels
  • TerminalInput::read_line functionality moved to the Input::read_line with default implementation
  • UnixInput::read_char reimplemented with SyncReader & waiting for the InputEvent::Keyboard(KeyEvent::Char(..)) event
  • Introduced InternalEvent
  • Introduced InputEvent::CursorPosition (UNIX only)
  • Fixed rxvt mouse event parsing
    • Top/left is 0, 0
  • Split of the parse_event function to multiple/smaller ones
  • Basic set of tests for all the parse_event functions

Fixes crossterm-rs/crossterm#199
Fixes crossterm-rs/crossterm#271
Fixes crossterm-rs/crossterm#253

No longer valid

Keeping for history, comments when this PR was started.

It's a proof of concept for discussion! Nothing to merge, ...

  • It fixes my problems with (a)sync readers and Esc swallowing
  • You can play with it via cargo run --example foo (part of this PR)
  • It's ugly, still lot of room for improvement, but that's because I tried not to break API much, except
    • AsyncReader::new
    • InputEvent::Internal (see comments inside)

@zrzka zrzka requested a review from TimonPost as a code owner October 9, 2019 15:59
Signed-off-by: Robert Vojta <[email protected]>
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@zrzka
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zrzka commented Oct 10, 2019

@TimonPost replied to some comments and ignored docstring comments. This is not something to merge right away, it's something to talk about if it's fine or not, etc. When we agree that it's a way to go for now, then I'll write docs, etc.

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okay, I will play around it when I am at home.

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zrzka commented Oct 10, 2019

Okay. I already have something on my mind to improve it, but going offline today. Tooths out, I'll be back tomorrow.

Signed-off-by: Robert Vojta <[email protected]>
Signed-off-by: Robert Vojta <[email protected]>
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TimonPost commented Oct 11, 2019

maybe we can put the UNIX mouse encoding into its own trait and implement it for various encodings. Because the parse function is shared logic and can be unified into a single trait.

trait MouseEncoding {
    fn parse_csi(buffer: &[u8]) -> Result<Option<InternalEvent>>;
}

struct RXVTMouseEncoding;

impl MouseEncoding for RXVTMouseEncoding {
    // Buffer does NOT contain: ESC [
    fn parse_csi(buffer: &[u8]) -> Result<Option<InternalEvent>> {
        // ESC [ Cb ; Cx ; Cy ; M
        let s = std::str::from_utf8(&buffer[..buffer.len() - 1])
            .map_err(|_| could_not_parse_event_error())?;
        let mut split = s.split(';');

        let cb = next_parsed::<u16>(&mut split)?;
        let cx = next_parsed::<u16>(&mut split)?;
        let cy = next_parsed::<u16>(&mut split)?;

        let mouse_input_event = match cb {
            32 => MouseEvent::Press(MouseButton::Left, cx, cy),
            33 => MouseEvent::Press(MouseButton::Middle, cx, cy),
            34 => MouseEvent::Press(MouseButton::Right, cx, cy),
            35 => MouseEvent::Release(cx, cy),
            64 => MouseEvent::Hold(cx, cy),
            96 | 97 => MouseEvent::Press(MouseButton::WheelUp, cx, cy),
            _ => MouseEvent::Unknown,
        };

        Ok(Some(InternalEvent::Input(InputEvent::Mouse(
            mouse_input_event,
        ))))
    }
}

struct X10MouseEncoding;

impl MouseEncoding for X10MouseEncoding {
    // Buffer does NOT contain: ESC [ M
    fn parse_csi(buffer: &[u8]) -> Result<Option<InternalEvent>> {
        // X10 emulation mouse encoding: ESC [ M CB Cx Cy (6 characters only).
        // NOTE (@imdaveho): cannot find documentation on this

        if buffer.len() < 3 {
            return Ok(None);
        }

        let cb = buffer[1] as i8 - 32;
        // See http://www.xfree86.org/current/ctlseqs.html#Mouse%20Tracking
        // The upper left character position on the terminal is denoted as 1,1.
        // Subtract 1 to keep it synced with cursor
        let cx = buffer[2].saturating_sub(32) as u16 - 1;
        let cy = buffer[3].saturating_sub(32) as u16 - 1;

        let mouse_input_event = match cb & 0b11 {
            0 => {
                if cb & 0x40 != 0 {
                    MouseEvent::Press(MouseButton::WheelUp, cx, cy)
                } else {
                    MouseEvent::Press(MouseButton::Left, cx, cy)
                }
            }
            1 => {
                if cb & 0x40 != 0 {
                    MouseEvent::Press(MouseButton::WheelDown, cx, cy)
                } else {
                    MouseEvent::Press(MouseButton::Middle, cx, cy)
                }
            }
            2 => MouseEvent::Press(MouseButton::Right, cx, cy),
            3 => MouseEvent::Release(cx, cy),
            _ => MouseEvent::Unknown,
        };

        Ok(Some(InternalEvent::Input(InputEvent::Mouse(
            mouse_input_event,
        ))))
    }
}

struct XTermMouseEncoding;

impl MouseEncoding for XTermMouseEncoding {
    // Buffer does NOT contain: ESC [ <
    fn parse_csi(buffer: &[u8]) -> Result<Option<InternalEvent>> {
        // ESC [ < Cb ; Cx ; Cy (;) (M or m)
        if !buffer.ends_with(&[b'm']) && !buffer.ends_with(&[b'M']) {
            return Ok(None);
        }

        let s = std::str::from_utf8(&buffer[..buffer.len() - 1])
            .map_err(|_| could_not_parse_event_error())?;
        let mut split = s.split(';');

        let cb = next_parsed::<u16>(&mut split)?;

        // See http://www.xfree86.org/current/ctlseqs.html#Mouse%20Tracking
        // The upper left character position on the terminal is denoted as 1,1.
        // Subtract 1 to keep it synced with cursor
        let cx = next_parsed::<u16>(&mut split)? - 1;
        let cy = next_parsed::<u16>(&mut split)? - 1;

        let input_event = match cb {
            0..=2 | 64..=65 => {
                let button = match cb {
                    0 => MouseButton::Left,
                    1 => MouseButton::Middle,
                    2 => MouseButton::Right,
                    64 => MouseButton::WheelUp,
                    65 => MouseButton::WheelDown,
                    _ => unreachable!(),
                };
                match buffer.last().unwrap() {
                    b'M' => InputEvent::Mouse(MouseEvent::Press(button, cx, cy)),
                    b'm' => InputEvent::Mouse(MouseEvent::Release(cx, cy)),
                    _ => InputEvent::Unknown,
                }
            }
            32 => InputEvent::Mouse(MouseEvent::Hold(cx, cy)),
            3 => InputEvent::Mouse(MouseEvent::Release(cx, cy)),
            _ => InputEvent::Unknown,
        };

        Ok(Some(InternalEvent::Input(input_event)))
    }
}

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@TimonPost
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TimonPost commented Oct 11, 2019

I am not sure about the manual threading work. To fix the current bugs and problems this is okay with me. For a longer-term solution, we definitely need to do something else. I propose to go on with this design. Then we can come back to my proposed design which fixes some of those issues with a new API. This new API is going to be created once all crates are merged. Most of your code can be re-used like: the abstractions like TtyRaw event parsing, libc reading. But the channels and thread work will be replaced with something more robust.

related crossterm-rs/crossterm#257 (comment)

@zrzka
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zrzka commented Oct 13, 2019

I am not sure about the manual threading work.

Can you elaborate? I don't know what you mean with this. It's already there. See:

thread::spawn(move || loop {
function(&event_tx, &thread_shutdown);
});

This PR changes it in a way that there's just one thread no matter how many AsyncReader instances you crate. Without this PR, there was one additional thread per AsyncReader instance.

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zrzka commented Oct 13, 2019

maybe we can put the UNIX mouse encoding into its own trait and implement it for various encodings. Because the parse function is shared logic and can be unified into a single trait.

trait MouseEncoding {
    fn parse_csi(buffer: &[u8]) -> Result<Option<InternalEvent>>;
}
  • Is it worth it? I mean now, before merge?
  • What's the benefit?
  • Why just mouse? Everything is kind of CSI parser like ...
trait ParseCsi {
    fn parse_csi(buffer: &[u8]) -> Result<Option<InternalEvent>>;
}

... my personal opinion is that we should rewrite parsing completely to make it maintainable and easily readable. And if we will do this, why do we need to change it in this way now? Am I missing something?

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I mean, working with receivers, senders, mutexes, locks is just a pain. I understand we need it. So that's why I don't care. It is more the idea behind it, and we are going to fix it in future versions so I am okay with it to merge it now.

You are not missing something, yea we are going to do the rewrite, and if you think it is to much work, then just leave it like it is. It was just an idea to improve the code.

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zrzka commented Oct 14, 2019

Here's the examples/foo.rs, which is going to be removed from the PR.

// TEMPORARY IN THIS PR - IT WONT BE PART OF THE FINAL PR

#![allow(dead_code)]
use std::io::{stdout, Write};

use crossterm_input::{InputEvent, KeyEvent, MouseEvent, RawScreen, Result, TerminalInput};

//
// This is sample `crossterm_cursor::pos_raw` implementation we will have to use.
//
// Once the crates will be merged, `pos_raw` will gain access to `internal_event_receiver()`
// function and thus we can drop `InputEvent::CursorPosition` and use `InternalEvent::CursorPosition`
// to hide this implementation detail from the user.
//
fn pos_raw() -> Result<(u16, u16)> {
    let input = TerminalInput::new();
    let mut reader = input.read_sync();

    // Write command
    let mut stdout = stdout();
    stdout.write_all(b"\x1B[6n")?;
    stdout.flush()?;

    loop {
        if let Some(InputEvent::CursorPosition(x, y)) = reader.next() {
            return Ok((x, y));
        }
    }
}

fn async_test() -> Result<()> {
    let input = TerminalInput::new();
    let _raw = RawScreen::into_raw_mode()?;

    let mut reader = input.read_async();

    input.enable_mouse_mode()?;

    loop {
        if let Some(event) = reader.next() {
            match event {
                InputEvent::Keyboard(KeyEvent::Esc) => break,
                InputEvent::Keyboard(KeyEvent::Char('c')) => println!("Cursor: {:?}", pos_raw()),
                InputEvent::Mouse(mouse) => {
                    match mouse {
                        MouseEvent::Press(_, x, y) => println!("Press: {}x{}", x, y),
                        MouseEvent::Hold(x, y) => println!("Move: {}x{}", x, y),
                        MouseEvent::Release(x, y) => println!("Release: {}x{}", x, y),
                        _ => {}
                    };
                }
                InputEvent::CursorPosition(_, _) => {}
                e => {
                    println!("Event: {:?}", e);
                }
            };
        }
        std::thread::sleep(std::time::Duration::from_millis(100));
        println!(".");
    }

    input.disable_mouse_mode()?;
    Ok(())
}

fn sync_test() -> Result<()> {
    let input = TerminalInput::new();
    let _raw = RawScreen::into_raw_mode()?;
    input.enable_mouse_mode()?;

    let mut reader = input.read_sync();
    loop {
        if let Some(event) = reader.next() {
            match event {
                InputEvent::Keyboard(KeyEvent::Esc) => break,
                InputEvent::Keyboard(KeyEvent::Char('c')) => println!("Cursor: {:?}", pos_raw()),
                InputEvent::Mouse(mouse) => {
                    match mouse {
                        MouseEvent::Press(_, x, y) => println!("Press: {}x{}", x, y),
                        MouseEvent::Hold(x, y) => println!("Move: {}x{}", x, y),
                        MouseEvent::Release(x, y) => println!("Release: {}x{}", x, y),
                        _ => {}
                    };
                }
                InputEvent::CursorPosition(_, _) => {}
                e => {
                    println!("Event: {:?}", e);
                }
            };
        }
        println!(".");
    }
    input.disable_mouse_mode()?;
    Ok(())
}

fn main() -> Result<()> {
    // async_test()
    sync_test()
}

Signed-off-by: Robert Vojta <[email protected]>
Signed-off-by: Robert Vojta <[email protected]>
Signed-off-by: Robert Vojta <[email protected]>
@zrzka zrzka changed the title [WIP] Refactor unix (a)sync readers Refactor unix (a)sync readers Oct 14, 2019
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zrzka commented Oct 14, 2019

@TimonPost addressed all comments, final review please. Changes I made:

  • removed examples/foo.rs (it's in the previous comment)
  • changelog entry added
  • added some tests (not exhaustive, just to avoid simple mistakes)
  • all parse_ functions accepts full buffer, removed the dance with stripped ESC [, etc.
  • InternalEvent, etc. is #[cfg(unix)]ed for now, InputEvent::CursorPosition as well
  • refactored impl Iterator for AsyncReader & SyncReader to avoid self.rx.take() & self.rx = Some(rx)

What's way more important:

  • We have to test it on Linux/macOS, I mean, all parsers/events.
  • Did some testing on macOS, but didn't finish yet.
  • Would be nice if you can do some tests too to be sure that nothing was broken.

Once approved, squashed & merged, I'll update the crossterm_cursor to use SyncReader & InputEvent::CursorPosition.

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zrzka commented Oct 14, 2019

Just a note for me - check the rxvt mouse csi parser, if top left is 0, 0 or panic.

Reason: rxvt mouse parsing wasn't modified in #7 (others x10, xterm, ...) were. So I did add -1 in this PR to make it sync. But rather double check than introduce another bug.

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TimonPost commented Oct 14, 2019

Tested Mint Linux:

Sync Reader

Worked:

  • ran all tests
  • Character press
  • CTRL press
  • Mouse Event Press/Release/Move and correct position
  • Fn Keys
  • Page Up, Down, Home, Delete, Insert
  • (Back) Tab

Failed:

  • ALT + char, FN keys, special keys not working results in Event: Keyboard(Char('\u{1b}'))

Async Reader

Worked:

  • ran all tests
  • Character press
  • CTRL press
  • Mouse Event Press/Release/Move and correct position
  • Fn Keys
  • Page Up, Down, Home, Delete, Insert
  • (Back) Tab

Failed:

  • ALT + char, FN keys, special keys not working results in Event: Keyboard(Char('\u{1b}'))

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zrzka commented Oct 14, 2019

Thanks, will check what's wrong. What do you mean with Fn keys working & also not working?

Signed-off-by: Robert Vojta <[email protected]>
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zrzka commented Oct 14, 2019

@TimonPost

  • ALT + char - fixed, see this commit
  • FN keys - works for me, booting Linux to check
  • special keys not working results in Event: Keyboard(Char('\u{1b}')) - I saw this when the ALT + char wasn't fixed

Can you be more specific in those two cases which doesn't work for you?

  • FN keys - they're listed in both working / non-working in your report, puzzled a bit,
  • Special keys - can you name which ones?

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zrzka commented Oct 14, 2019

Following works on Ubuntu & Terminal, clean install.

parse_event

  • Enter, Esc, Tab
  • Alt
  • Char

parse_csi

  • Left, Right, Up, Down

parse_csi_cursor_position

  • Reports position as expected

parse_csi_modifier_key_code

  • ShiftLeft, ShiftRight, ShiftUp, ShiftDown

parse_csi_special_key_code

  • Insert

parse_csi_rxvt_mouse

  • Works as expected in rxvt

parse_csi_xterm_mouse

  • Works as expected

@TimonPost can you try with the latest commit and if it doesn't work for you, can you say what terminal do you use & exact list of keys which don't work? Thanks.

Screenshot 2019-10-14 at 21 19 53

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What I meant with ALT + char, FN keys, special keys not working results in Event: Keyboard(Char('\u{1b}')) is that any combination with ALT does not work

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All keys seem to work on linux mint now. So that commit fixed it.

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I am not sure about the manual threading work.

Can you elaborate? I don't know what you mean with this. It's already there. See:

thread::spawn(move || loop {
function(&event_tx, &thread_shutdown);
});

This PR changes it in a way that there's just one thread no matter how many AsyncReader instances you crate. Without this PR, there was one additional thread per AsyncReader instance.

@zrzka Could you elaborate on the part where you're noticing one additional thread per AsyncReader? I was noticing the same thing when I was passing the reader to some functions to handle events, and after the first function ran, I noticed there were +1 threads when to the next function.

Do you know why?

On a separate note, I like how you're making it easier by having a single entity handle reading from the /dev/tty, but I would still like to know what you diagnosed as having this problem of the threads not cleaning up after being out of scope and dropped...

I guess I'm still playing catch up to a lot of changes that you and @TimonPost are making so I'm still trying to wrap my head around these issues. I've been trying to find a way to contribute, but things are moving quickly and the API is changing quick -- so it's been tough following the breadcrumbs or, I guess, it's more like the wake / burned rubber of you two moving so quickly 😅

pseudo-code:

fn main() {
    
    let _raw = RawScreen::into_raw_mode()?;
    let mut reader = input.read_async();
    input.enable_mouse_mode()?

    handle_something(); // <-- has 2 threads, 1 main and 1 for the AsyncReader
    handle_something_else(); // <-- has 3 threads, 1 main, and 2 others...
    // etc.. // and so on and so forth...
}

fn handle_something() {
    let input = TerminalInput::new();
    let mut reader = input.read_async()
    let result = thread::spawn(move || {
        loop {
            if let Some(evt) = reader.next() {
                 // handle events, and if it is xyz event, return something
                 // that is running concurrently and return (ending and dropping the reader)
            }
        }
    });
    
    // doing something concurrently...
}

fn handle_something_else() {
    // essentially the same as the above, but with different handling...
}

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zrzka commented Oct 16, 2019

@imdaveho

Could you elaborate on the part where you're noticing one additional thread per AsyncReader? I was noticing the same thing when I was passing the reader to some functions to handle events, and after the first function ran, I noticed there were +1 threads when to the next function.

The code in the master branch does it.

pub fn new(function: Box<dyn Fn(&Sender<u8>, &Arc<AtomicBool>) + Send>) -> AsyncReader {
let shutdown_handle = Arc::new(AtomicBool::new(false));
let (event_tx, event_rx) = mpsc::channel();
let thread_shutdown = shutdown_handle.clone();
thread::spawn(move || loop {
function(&event_tx, &thread_shutdown);
});
AsyncReader {
event_rx,
shutdown: shutdown_handle,
}
}

Every AsyncReader instance aka .read_async() call spawns a new thread.

I would still like to know what you diagnosed as having this problem of the threads not cleaning up after being out of scope and dropped...

There're lot of problems with the master branch code design. Especially when combined with the cursor::pos() where all these threads are stealing /dev/tty (or stdin) input from each other and it leads to unknown/not parsable events. Not mentioning alive threads and other things.

Anyway, this PR (still working on it) just fixes all these issues and is kind of temporary work to keep the crossterm_input in a good shape. There will be major overhaul of the input processing when we merge all the crates into one crate.

Signed-off-by: Robert Vojta <[email protected]>
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imdaveho commented Oct 16, 2019

@zrzka I get that section of code causing the issues. Just to play devil's advocate -- since this is a large breaking change -- why not simply add locks to the Readers of dev/tty?

(Edit: not really an option at this point since this PR is well on it's way. But might be an alternative work considering if we didn't want to add too many new dependencies and break the previous API. But again, this is just a consideration without implementation to see if adding locks would indeed solve the problem...)

Also, a bit of further playing around with the current threaded case for AsyncReader, could it be that this block is not terminating when cancellation_token == true due to .bytes() blocking for additional input until the for loop can check that cancellation_token == true?

for i in get_tty().unwrap().bytes() {
if event_tx.send(i.unwrap()).is_err() {
return;
}
if cancellation_token.load(Ordering::SeqCst) {
return;
}
}

Perhaps this is why the current implementation is not allowing the spawned thread to finish, and therefore, each time we call .read_async() this causes the thread count to increase...(or never terminating when explicitly calling thread.join())

Again, since I did the first pass on this module, largely taking the parse_event logic from Termion as a reference point to handle common ANSI sequences -- I'm curious about the previous implementation's shortcomings. As for WinCon support, I also want to see if there is any way to contribute to that -- so just trying to wrap my head around these changes. Thanks.

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zrzka commented Oct 16, 2019

@imdaveho

since this is a large breaking change

Can you elaborate? The only breaking change is that the AsyncReader::new has different signature. Yes, from the public API point of view, it's a breaking change. Also, it shouldn't be public anyway.

What else is a breaking change? I'm not aware of any. Yes, there's change in the internal behaviour where we have one reading thread producing InternalEvent/InputEvent instead of multiple threads doing the same thing.

why not simply add locks to the Readers of dev/tty?

One piece of code does use stdin() which locks self during read() for example. There's another piece of code which directly opens /dev/tty and reads from it. Adding a lock to lock everything to prevent races is not a good idea IMO.

I'm curious about the previous implementation's shortcomings

The design evolved into something which is not very useful. Why do we provide ability to instantiate unlimited amount of SyncReader/AsyncReaders? Why are we parsing events on every single spawned thread? Why don't we force the user to handle all the input events on one thread like desktop applications do? If user wants to do heavy computing, he can spawn his own thread or use any other way. There should be one place which fires all possible events, support for an event loop and that's all. Rest should be done by the user.

Again, this PR is not about a large breaking change, it's about fixing current bugs. All the input will be rewritten in the (near) future.

Signed-off-by: Robert Vojta <[email protected]>
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@zrzka I guess I might have been misunderstood on my comment on "large breaking changes". I meant that a significant shift from my mental model of the library. It is understandable that, to make the project more robust, these refactors need to be done.

I just wanted ask and poke to get clarification to help my understanding of how the project is evolving, and separate the aspects of the implementation that 1) are design optimizations for a easier-to-reason-about and reduce bugs and 2) broken implementations.

It seems from your comments that this is largely 1) which has led to several bugs and issues that you are currently resolving with this new approach.

Why do we provide ability to instantiate unlimited amount of SyncReader/AsyncReaders? Why are we parsing events on every single spawned thread? Why don't we force the user to handle all the input events on one thread like desktop applications do?

I'm assuming initially the reason for AsyncReader was a quick, straight-forward way to handle events in the background. Of course this implementation coupled the listening of events with the user application of events. I guess what you're trying to do is separate those two things.

Thanks for walking me through your thoughts on the redesign. Looks promising.

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TimonPost commented Oct 16, 2019

Related to discussion:

This PR is related to this issue: crossterm-rs/crossterm#265 (comment) . If you give phase 3 the last issue a look, you will find the tasks for this PR with related issues that this PR is solving.

Besides, it solves some problems spoken about in this issue: crossterm-rs/crossterm#257

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zrzka commented Oct 16, 2019

@imdaveho

I'm not sure we understand each other in this thread, based on your responses like ...

It seems from your comments that this is largely 1) which has led to several bugs and issues that you are currently resolving with this new approach.

&

Thanks for walking me through your thoughts on the redesign. Looks promising.

This PR just fixes couple of bugs. The reason is that all the subcrates (crossterm_) will be merged to the crossterm crate. But to do this, we have to keep them in a good shape before deprecation. You can read more here crossterm-rs/crossterm#265.

Once merged, merged crossterm crate released (no other changes), ... we can continue with the discussion about new design, redesign, make a large breaking changes, ...

In other words, this PR is not a new design. There're other issues to use for future discussion how it should look like.

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imdaveho commented Oct 16, 2019

@zrzka Cool -- we can discuss this later. I guess with a PR title starting with "Refactor" it's easy to confuse the design update vs strictly fixing bugs, but that's not really important. Also further discussion is off-topic at this point.

I had wanted to get a sense of your direction taking this approach to fix the bugs you mentioned. I think I have a good sense of that now.

Cargo.toml Outdated
@@ -22,4 +22,5 @@ libc = "0.2.51"
crossterm_utils = { version = "0.3.1" }
crossterm_screen = { version = "0.3.1" }
lazy_static = "1.4"
mio = "0.6.19"
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minor version needed?

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isn't mio a unix only dependency now?

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@zrzka zrzka Oct 18, 2019

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By default, it's a caret requirements, which means:

^1.2.3  :=  >=1.2.3 <2.0.0
^1.2    :=  >=1.2.0 <2.0.0

I did it with 0.6.19 and didn't test it with < 0.6.19. So, I'd rather keep it as it is otherwise we will have to test it again with previous versions.

CHANGELOG.md Show resolved Hide resolved
Cargo.toml Outdated
@@ -22,4 +22,5 @@ libc = "0.2.51"
crossterm_utils = { version = "0.3.1" }
crossterm_screen = { version = "0.3.1" }
lazy_static = "1.4"
mio = "0.6.19"
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isn't mio a unix only dependency now?

Signed-off-by: Robert Vojta <[email protected]>
Signed-off-by: Robert Vojta <[email protected]>
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zrzka commented Oct 18, 2019

CI is still running, but it already passed on stable. The only remaining job is nightly, which isn't mandatory. Going to merge.

@zrzka zrzka merged commit 6d045a8 into master Oct 18, 2019
@zrzka zrzka deleted the zrzka/unix-async-events branch October 18, 2019 09:41
@TimonPost TimonPost mentioned this pull request Oct 19, 2019
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