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Use FROM --platform=$BUILDPLATFORM xxx as builder; #109

Use FROM --platform=$BUILDPLATFORM xxx as builder;

Use FROM --platform=$BUILDPLATFORM xxx as builder; #109

# Build CCGL library on native C++11 with GDAL and run test with CMake
name: Build with GDAL
on:
push:
paths-ignore:
#- 'doc/**'
pull_request:
paths-ignore:
#- 'doc/**'
workflow_dispatch:
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Debug
jobs:
build-linux-ubuntu:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- name: Checkout CCGL
uses: actions/checkout@v3
- name: Install GDAL
run: sudo apt-get update && sudo apt-get install -qq gdal-bin libgdal-dev
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DUNITTEST=1
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -- -j 4
- name: Test
working-directory: ${{github.workspace}}/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C ${{env.BUILD_TYPE}} --rerun-failed --output-on-failure
build-windows:
runs-on: windows-2019
steps:
- name: Checkout CCGL
uses: actions/checkout@v3
- name: Download GDAL
id: pwshdowngdal
shell: pwsh
run: |
cd ${{github.workspace}}\.github\workflows
./download_gdal.ps1 -gdalPath ${{github.workspace}}\gdallib
Get-ChildItem Env: | Where-Object {$_.Name -Match "^GDAL"} | %{ echo "$($_.Name)=$($_.Value)" >> $env:GITHUB_ENV }
- name: Configure CMake
shell: cmd
run: |
cmake -G "Visual Studio 16 2019" -A x64 -B ${{github.workspace}}/build ^
-DGDAL_ROOT=${{ env.GDAL_ROOT }} ^
-DUNITTEST=1
- name: Build
shell: cmd
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -- /m:4
- name: Test
shell: cmd
working-directory: ${{github.workspace}}/build
run: |
set PATH=${{ env.GDAL_BIN }};%PATH%
ctest -C ${{env.BUILD_TYPE}} --rerun-failed --output-on-failure
build-mac:
runs-on: macos-latest
steps:
- name: Setup xcode
uses: maxim-lobanov/setup-xcode@v1
- name: Install GDAL
run: brew list gdal &>/dev/null || brew install gdal
- name: Checkout CCGL
uses: actions/checkout@v3
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DUNITTEST=1
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -- -j 4
- name: Test
working-directory: ${{github.workspace}}/build
run: ctest -C ${{env.BUILD_TYPE}} --rerun-failed --output-on-failure