This tracker is integrated with Emotracker by Phantom5800. Provides full logic map tracking for Paper Mario Randomizer.
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- Items in shops can contain items.
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- Rowf's badge shop can contain progression.
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- Merlow's shop reward items can be required for progression. The regular shop items can never be required.
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- Dungeon key items can be found anywhere.
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- All 32 Hidden panels are shuffled into the item pool.
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- Free standing coins are shuffled into the item pool.
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- Blocks normally containing single coins are shuffled into the item pool.
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- Coins found in bushes and trees are shuffled into the item pool.
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- Letter rewards are shuffled into the item pool. The tracker will assume all letters, though you can set different letters to be required in the randomizer.
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- Dojo fight rewards are included in the item pool.
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- Koopa Koot quest rewards are added to the item pool.
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- The trading event from a radio in Koopa Village is shuffled into the item pool.
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- Super Blocks are shuffled into the item pool.
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Multicoin/Upgrade Block Shuffle
- 10 coin blocks are shuffled with super block locations.
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- Dungeon entrances are shuffled among each other.
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- Hidden blocks are set to always be visible. If disabled, Watt is logically expected to access these checks.
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- Partner abilities are always usable in the overworld, whether you have obtained them or not.
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- Goomba King has already been defeated and the bridge leading to Toad Town is down.
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- The Blue House in Toad Town is already unlocked.
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- Tayce T. is able to cook whether you have found the Frying Pan or not.
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- The rock blocking the train in Toad Town is already blown up.
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- Oaklie will block the second room of Forever Forest when this setting is disabled until the Forest Pass is found.
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- The Toybox entrance is accessible without Bow.
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- Fuzzipede has already been defeated and the Whale will take you to Lavalava Island.
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- The blocks leading to chapter 7 can be jumped on without first being hit.