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The 2018 Official Game Server

BattleSnake 2018 Logo

Example Game Animation

BattleSnake is an adaptation of the classic video game "Snake", where the player maneuvers a snake around the game board to collect food pellets, which makes the snake grow longer. The main objective is to collect as much food as as possible while avoiding obstacles like walls and snakes' body.

In BattleSnake a number of snakes are pitted against each other and the last snake alive wins.

Competitors' Guide

Game Rules

Avoid Walls

If a snake leaves the last tile of the board, they will die.

Snake leaving the last board tile hitting a wall

Eat Food

Eating a food pellet will make snakes one segment longer. Snakes grow out of their tail: new tail segment will appear in the same square that the tail was in the previous turn.

Eating a food pellet will restore snakes' health-points to 100.

The amount of food can vary from game to game, but within the same game it will always stay the same. As soon as a piece of food is eaten, it will respawn at a random, unoccupied location on the next turn.

Snake eating food pellets

Don't Starve

Every turn snakes will loose one health-point. In BattleSnake health-points serve like the snake's hunger bar, and if it reaches zero, the snake will starve and die. Eating food will restore snake's health to one-hundred points on the next turn.

Snake dying of starvation

Don't Collide with Snakes' Tails

If a snake collides with itself or any other snakes' tails, it dies.

Snake eating its own body

Head on Collisions

Head-to-head collisions follow different rules than the previously mentioned tail collisions.

In head-on collisions, the longer snake will survive.

Snake head-on collision

But if both snakes are the same size, they both die. Note that in the below scenario, the food remains (collisions are resolved before food is eaten).

Snake head on collision over food pellet

Testing Your Snake

If you have a game server running locally you can visit /test, plug your snake's URL in and a number of tests will be run against your server, checking if it follows all the basic game rules.

API Webhooks

All interactions with the game are implemented as HTTP POST webhooks. Once the game has begun your server will receive a request to your /start endpoint, and then on each turn a request to the /move endpoint. When a game has completed and the last move has been processed, a request to the /end endpoint will be made with information about which snake won, dead snakes, and death reasons.

POST /start

A request including the game_id will be issued to this endpoint to signify the start of a new game. The game server expects a JSON response with some information about your snake in order to start the game.

You can customise your snake with a head and tail type from the lists below:

Head Types

String referring to what head image should be used for your snake.

Renders one of the matching images in this directory.

  • bendr
  • dead
  • fang
  • pixel
  • regular
  • safe
  • sand-worm
  • shades
  • smile
  • tongue

Tail Types

String referring to what tail image should be used for your snake.

Renders one of the matching images in this directory.

  • block-bum
  • curled
  • fat-rattle
  • freckled
  • pixel
  • regular
  • round-bum
  • skinny
  • small-rattle

Example /start Request

{
  "game_id": 1,
  "width": 20,
  "height": 20
}

Example /start Response

{
    "color": "#FF0000",
    "secondary_color": "#00FF00",
    "head_url": "http://placecage.com/c/100/100",
    "taunt": "OH GOD NOT THE BEES",
    "head_type": "pixel",
    "tail_type": "pixel"
}

POST /move

A request including all the current game information will be issued to this endpoint on each turn. The game server expects a JSON response within 200ms.

Example /move Request

{
  "food": {
    "data": [
      {
        "object": "point",
        "x": 0,
        "y": 9
      }
    ],
    "object": "list"
  },
  "height": 20,
  "id": 1,
  "object": "world",
  "snakes": {
    "data": [
      {
        "body": {
          "data": [
            {
              "object": "point",
              "x": 13,
              "y": 19
            },
            {
              "object": "point",
              "x": 13,
              "y": 19
            },
            {
              "object": "point",
              "x": 13,
              "y": 19
            }
          ],
          "object": "list"
        },
        "health": 100,
        "id": "58a0142f-4cd7-4d35-9b17-815ec8ff8e70",
        "length": 3,
        "name": "Sonic Snake",
        "object": "snake",
        "taunt": "Gotta go fast"
      },
      {
        "body": {
          "data": [
            {
              "object": "point",
              "x": 8,
              "y": 15
            },
            {
              "object": "point",
              "x": 8,
              "y": 15
            },
            {
              "object": "point",
              "x": 8,
              "y": 15
            }
          ],
          "object": "list"
        },
        "health": 100,
        "id": "48ca23a2-dde8-4d0f-b03a-61cc9780427e",
        "length": 3,
        "name": "Typescript Snake",
        "object": "snake",
        "taunt": ""
      }
    ],
    "object": "list"
  },
  "turn": 0,
  "width": 20,
  "you": {
    "body": {
      "data": [
        {
          "object": "point",
          "x": 8,
          "y": 15
        },
        {
          "object": "point",
          "x": 8,
          "y": 15
        },
        {
          "object": "point",
          "x": 8,
          "y": 15
        }
      ],
      "object": "list"
    },
    "health": 100,
    "id": "48ca23a2-dde8-4d0f-b03a-61cc9780427e",
    "length": 3,
    "name": "Typescript Snake",
    "object": "snake",
    "taunt": ""
  }
}

Example /move Response

{
  "move": "up"
}

POST /end

A request including end game information such as winners, dead snakes, and death reasons will be issued to this endpoint at the end of the game.

Possible death causes are:

  • body collision
  • head collision
  • self collision
  • starvation
  • wall collision

Example /end Request

{
  "game_id": 10,
  "winners": [ "a46b558b-f31b-418f-bb07-6017dd91f653" ],
  "dead_snakes": {
    "object": "list",
    "data": [{
      "id": "4a35fd1c-434b-431b-839c-edf958d67e9a",
      "length": 3,
      "death": {
        "turn": 4,
        "causes": ["self collision"]
      }
    }]
  }
}

Example /end Response

Simply return a 200 OK response, the server will stop processing this game moving forward.

Development

Running with Docker

You can run the official BattleSnake game server through Docker, allowing you to develop your snakes locally and whenever you want.

docker pull sendwithus/battlesnake-server
docker run --rm -it -p 3000:3000 sendwithus/battlesnake-server

You can then view the game server at http://localhost:3000.

NOTE: If you are running your snake on localhost or on the same local machine where you're running the game server, you won't be able to reference it as localhost in the game setup UI because the game server docker container runs on its own network. What this means for you is that you will need to use your computer's IP address (something like http://192.168.1.10:<port>) as your snake URL in order to add it to a game and not http://localhost:<port>.

Compiling From Source

Dependencies

OS X/macOS

brew update && brew install erlang elixir nodejs yarn

Linux

You should manage Erlang through evm and Elixir through kiex.

git clone [email protected]:sendwithus/battlesnake-server.git`
cd battlesnake-server

mix do local.hex --force, local.rebar
mix do deps.get, deps.compile
mix do ecto.create, ecto.migrate

yarn install

mix phx.server

Testing

End to End Tests

yarn cypress:open

Unit Tests

mix test

Spotted an inaccuracy in the document, think they suck, or have a suggestion on how to make it better? Open an issue, or even better submit a PR!

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