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59 changes: 31 additions & 28 deletions src/Globals.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -104,6 +104,37 @@ namespace globals
DX12SwapChain* dx12SwapChain = nullptr;
FidelityFX* fidelityFX = nullptr;

void OnInit()
{
shaderCache = &SIE::ShaderCache::Instance();
state = State::GetSingleton();
menu = Menu::GetSingleton();
deferred = Deferred::GetSingleton();
truePBR = TruePBR::GetSingleton();
streamline = Streamline::GetSingleton();
upscaling = Upscaling::GetSingleton();
dx12SwapChain = DX12SwapChain::GetSingleton();
fidelityFX = FidelityFX::GetSingleton();

features::cloudShadows = CloudShadows::GetSingleton();
features::dynamicCubemaps = DynamicCubemaps::GetSingleton();
features::extendedMaterials = ExtendedMaterials::GetSingleton();
features::grassCollision = GrassCollision::GetSingleton();
features::grassLighting = GrassLighting::GetSingleton();
features::lightLimitFix = LightLimitFix::GetSingleton();
features::screenSpaceGI = ScreenSpaceGI::GetSingleton();
features::screenSpaceShadows = ScreenSpaceShadows::GetSingleton();
features::skylighting = Skylighting::GetSingleton();
features::subsurfaceScattering = SubsurfaceScattering::GetSingleton();
features::terrainBlending = TerrainBlending::GetSingleton();
features::terrainShadows = TerrainShadows::GetSingleton();
features::volumetricLighting = VolumetricLighting::GetSingleton();
features::waterEffects = WaterEffects::GetSingleton();
features::wetnessEffects = WetnessEffects::GetSingleton();

features::llf::particleLights = ParticleLights::GetSingleton();
}

void ReInit()
{
{
Expand Down Expand Up @@ -133,34 +164,6 @@ namespace globals
d3d::device = reinterpret_cast<ID3D11Device*>(game::renderer->GetRuntimeData().forwarder);
d3d::context = reinterpret_cast<ID3D11DeviceContext*>(game::renderer->GetRuntimeData().context);
d3d::swapChain = reinterpret_cast<IDXGISwapChain*>(game::renderer->GetRuntimeData().renderWindows->swapChain);

state = State::GetSingleton();
menu = Menu::GetSingleton();
shaderCache = &SIE::ShaderCache::Instance();
deferred = Deferred::GetSingleton();
truePBR = TruePBR::GetSingleton();
streamline = Streamline::GetSingleton();
upscaling = Upscaling::GetSingleton();
dx12SwapChain = DX12SwapChain::GetSingleton();
fidelityFX = FidelityFX::GetSingleton();

features::cloudShadows = CloudShadows::GetSingleton();
features::dynamicCubemaps = DynamicCubemaps::GetSingleton();
features::extendedMaterials = ExtendedMaterials::GetSingleton();
features::grassCollision = GrassCollision::GetSingleton();
features::grassLighting = GrassLighting::GetSingleton();
features::lightLimitFix = LightLimitFix::GetSingleton();
features::screenSpaceGI = ScreenSpaceGI::GetSingleton();
features::screenSpaceShadows = ScreenSpaceShadows::GetSingleton();
features::skylighting = Skylighting::GetSingleton();
features::subsurfaceScattering = SubsurfaceScattering::GetSingleton();
features::terrainBlending = TerrainBlending::GetSingleton();
features::terrainShadows = TerrainShadows::GetSingleton();
features::volumetricLighting = VolumetricLighting::GetSingleton();
features::waterEffects = WaterEffects::GetSingleton();
features::wetnessEffects = WetnessEffects::GetSingleton();

features::llf::particleLights = ParticleLights::GetSingleton();
}

void OnDataLoaded()
Expand Down
1 change: 1 addition & 0 deletions src/Globals.h
Original file line number Diff line number Diff line change
Expand Up @@ -104,6 +104,7 @@ namespace globals
extern DX12SwapChain* dx12SwapChain;
extern FidelityFX* fidelityFX;

void OnInit();
void ReInit();
void OnDataLoaded();
}
1 change: 1 addition & 0 deletions src/XSEPlugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -162,6 +162,7 @@ bool Load()
auto messaging = SKSE::GetMessagingInterface();
messaging->RegisterListener("SKSE", MessageHandler);

globals::OnInit();
globals::ReInit();

auto state = globals::state;
Expand Down