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fix: minor shading fixes#988

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doodlum merged 99 commits into
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forest-shading-2
Mar 3, 2025
Merged

fix: minor shading fixes#988
doodlum merged 99 commits into
devfrom
forest-shading-2

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@doodlum doodlum commented Mar 2, 2025

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doodlum and others added 30 commits February 18, 2025 16:19
doodlum and others added 27 commits February 20, 2025 21:48
@doodlum doodlum changed the title feat: improved subtle shading of features fix: minor shading fixes Mar 3, 2025
@doodlum doodlum merged commit fe8e5ed into dev Mar 3, 2025
alandtse pushed a commit to alandtse/open-shaders that referenced this pull request Jul 20, 2025
* feat(skylighting): improved skylighting

* fix(grass lighting): grass shading

* style: 🎨 apply clang-format changes

* chore: tweak defaults

* chore: skip skylighting in interiors

* style: 🎨 apply clang-format changes

* fix: grass shading

* style: 🎨 apply clang-format changes

* chore: more shading improvements

* style: 🎨 apply clang-format changes

* chore: tweak ssgi

* chore: tonemapping tweaks

* chore: increase ao power

* chore: reduce ao power

* feat(skylighting): fixed tree darkness

* chore: lower skylighting amount

* style: 🎨 apply clang-format changes

* chore: cleanup

* style: 🎨 apply clang-format changes

* chore: make grass sss consistent with vanilla

* chore: improved GI

* chore: grass tweaks

* chore: skylighting tweaks

* chore: add shadow bias to skylighting

* chore: no ssgi dimmer

* chore: less aggressive skylighting

* chore: less aggressive skylighting curve

* chore: remove skylighting tangent weights

* chore: improved skylighting bias

* chore: better skylighting curve

* style: 🎨 apply clang-format changes

* fix: water shadow

* chore: tweaks to improve snow AO

* style: 🎨 apply clang-format changes

* chore: remove more baked lighting

* style: 🎨 apply clang-format changes

* chore: wrapped lighting for grass

* style: 🎨 apply clang-format changes

* chore: tweak grass defaults

* chore: more to reduce overdarkening

* chore: compensate for less thick ao

* style: 🎨 apply clang-format changes

* chore: more to mitigate snow darkness

* style: 🎨 apply clang-format changes

* chore: remove sqrt

* style: 🎨 apply clang-format changes

* chore: reduce gi strength

* chore: change specular skylighting sample direction

* chore: tweak more grass lighting defaults

* chore: decrease specular

* fix: enderal trees lighting

* feat: improved specular AO

* fix: skyboost

* chore: brighten skylighting on trees

* chore: brighten skylighting on trees

* style: 🎨 apply clang-format changes

* chore: brighten skylighting on all vertex ao

* style: 🎨 apply clang-format changes

* chore: tweak ao

* feat: fix shadow bias via skylighting

* style: 🎨 apply clang-format changes

* fix: bad default grass settings

* chore: redo skylighting boost

* style: 🎨 apply clang-format changes

* fix: upscaler shimmering

* chore: put backlighting boost back

* style: 🎨 apply clang-format changes

* chore: revert gamma

* fix: backlighting direction

* feat: view dependant wrapping

* style: 🎨 apply clang-format changes

* chore: try to improve grass collision

* style: 🎨 apply clang-format changes

* feat: vanilla fresnel

* chore: increase grass collision amount

* fix: grass brightness

* chore: less aggressive upscale color bias

* fix: lighting in blackreach

* fix: grass typo (community-shaders#986)

* fix: typo (community-shaders#985)

* fix(pbr): lod land blend matching (community-shaders#983)

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Co-authored-by: doodlum <doodlum@users.noreply.github.com>
Co-authored-by: ThePagi <32794457+ThePagi@users.noreply.github.com>
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2 participants