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chore(wetness): make pbr consistent, reduce overall glossiness#964

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doodlum merged 2 commits into
community-shaders:devfrom
ThePagi:wetness_consistency
Feb 16, 2025
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chore(wetness): make pbr consistent, reduce overall glossiness#964
doodlum merged 2 commits into
community-shaders:devfrom
ThePagi:wetness_consistency

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@ThePagi ThePagi commented Feb 13, 2025

PBR now also uses glossiness from wetness (duh). Removed suspicious wetness code (trust).

Made wetness add glossiness instead of going to full glossy. This reduces the overall reflections at least until we have better ssr or raytracing. Though it's arguably incorrect, it makes rougher materials feel as if they absorbed water but are not fully coated in it, so all materials don't look the same.

@doodlum doodlum merged commit cabefab into community-shaders:dev Feb 16, 2025
alandtse pushed a commit to alandtse/open-shaders that referenced this pull request Jul 20, 2025
…nity-shaders#964)

* pbr wetness consistent, overall less wet

* chore: remove bad line

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Co-authored-by: Exist <Exist@Yes>
Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>
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2 participants