chore(wetness): make pbr consistent, reduce overall glossiness#964
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…nity-shaders#964) * pbr wetness consistent, overall less wet * chore: remove bad line --------- Co-authored-by: Exist <Exist@Yes> Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>
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PBR now also uses glossiness from wetness (duh). Removed suspicious wetness code (trust).
Made wetness add glossiness instead of going to full glossy. This reduces the overall reflections at least until we have better ssr or raytracing. Though it's arguably incorrect, it makes rougher materials feel as if they absorbed water but are not fully coated in it, so all materials don't look the same.