fix(emat): allow solid-black height-only masks#2441
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📝 WalkthroughWalkthroughThis PR changes envmask complex-material detection to sample a fixed mip ( ChangesComplex Material Detection Fix
Estimated code review effort🎯 4 (Complex) | ⏱️ ~45 minutes Possibly related PRs
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Does #1969 still get fixed? |
Yes of course always has I didn't edit this after the fact. |
Adds an explicit exception for perfectly solid-black RGB masks. This allows height-only alpha masks generated by tools like PG Patcher to successfully trigger Complex Parallax, while keeping the safeguard intact for vanilla grayscale environment masks to protect against Elven Shield and Shield of Ysgramor texture issue #1969.
Fixes 1.5 RC2 - Missing parallax on decal flagged TriShapes #2201 and CS 1.4.11 -> 1.5.1 causes some complex material not to show parallax #2343
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