update to dev latest#2365
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📝 WalkthroughWalkthroughThis PR introduces a comprehensive raytracing feature alongside Direct3D 12 interoperability infrastructure, refactoring the upscaling pipeline to support DLSS Ray Reconstruction and path-tracing modes. Three new overlay features are added (Raytracing, DX12Interop, SceneGraphExplorer), compute shaders handle global illumination and path-tracing composition, deferred rendering integrates metallic/AO output for raytracing, and the upscaling encoder is split from the upscaler with dynamic shader variant caching for path-tracing and DLSS_RR support. ChangesRaytracing with DX12 Interop and Upscaling
Estimated code review effort🎯 4 (Complex) | ⏱️ ~60 minutes Possibly related PRs
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✨ Finishing Touches🧪 Generate unit tests (beta)
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Summary by CodeRabbit
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New Features
Enhancements
Documentation