revert: "perf(terrain shadows): half res and 4x faster updates"#2172
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This reverts commit 7661ba7.
📝 WalkthroughWalkthroughThe PR consolidates terrain shadow rendering to use unified heightmap dimensions for both sampling and output operations. It removes separate shadow texture dimension handling, eliminates an intermediate heightmap resize step during loading, and updates dispatch coordinate calculations to reference the heightmap dimensions consistently. Changes
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~22 minutes Possibly related PRs
Suggested reviewers
Poem
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. ✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
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Reverts #2163
Summary by CodeRabbit
Refactor