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16 changes: 15 additions & 1 deletion src/Features/Upscaling.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,8 @@ NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(
frameGenerationForceEnable,
streamlineLogLevel,
sharpnessFSR,
sharpnessDLSS);
sharpnessDLSS,
presetDLSS);

decltype(&D3D11CreateDeviceAndSwapChain) ptrD3D11CreateDeviceAndSwapChainUpscaling;

Expand Down Expand Up @@ -227,6 +228,15 @@ void Upscaling::DrawSettings()
ImGui::SliderFloat("Sharpness", &settings.sharpnessFSR, 0.0f, 1.0f, "%.1f");
} else if (upscaleMethod == UpscaleMethod::kDLSS) {
ImGui::SliderFloat("Sharpness", &settings.sharpnessDLSS, 0.0f, 1.0f, "%.1f");

const char* presets[] = { "Default", "Preset J", "Preset K", "Preset L", "Preset M" };
ImGui::Combo("DLSS Model Preset", (int*)&settings.presetDLSS, presets, 5);
if (auto _tt = Util::HoverTooltipWrapper()) {
ImGui::Text("Choose which DLSS AI model preset to use.");
ImGui::Text("Each model offers different visual quality, performance, and motion stability.");
ImGui::Text("Set to 'Default' for automatic selection based on your Upscale Preset and hardware.");
ImGui::Text("Changing this setting requires a restart to take effect.");
}
}
}

Expand Down Expand Up @@ -432,6 +442,10 @@ void Upscaling::LoadSettings(json& o_json)
logger::warn("[Upscaling] Loaded upscaleMethodNoDLSS {} out of range, clamping to {}", settings.upscaleMethodNoDLSS, enumCount ? enumCount - 1 : 0);
settings.upscaleMethodNoDLSS = enumCount ? enumCount - 1 : 0;
}
if (settings.presetDLSS > 4) {
logger::warn("[Upscaling] Loaded presetDLSS {} out of range, resetting to 0 (Default)", settings.presetDLSS);
settings.presetDLSS = 0;
}
auto iniSettingCollection = globals::game::iniPrefSettingCollection;
if (iniSettingCollection) {
auto setting = iniSettingCollection->GetSetting("bUseTAA:Display");
Expand Down
1 change: 1 addition & 0 deletions src/Features/Upscaling.h
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,7 @@ struct Upscaling : Feature
uint streamlineLogLevel = 0; // 0=Off, 1=Default, 2=Verbose
float sharpnessFSR = 0.0f;
float sharpnessDLSS = 0.0f;
uint presetDLSS = 0; // 0=Default, 1=J, 2=K, 3=L, 4=M
};

Settings settings;
Expand Down
25 changes: 24 additions & 1 deletion src/Features/Upscaling/Streamline.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -344,7 +344,30 @@ void Streamline::SetDLSSOptions(sl::ViewportHandle p_viewport, uint32_t width)
}
dlssOptions.useAutoExposure = sl::Boolean::eTrue;

if (isRTXBelow40series) {
std::optional<sl::DLSSPreset> customPreset;
switch (globals::features::upscaling.settings.presetDLSS) {
case 1:
customPreset = sl::DLSSPreset::ePresetJ;
break;
case 2:
customPreset = sl::DLSSPreset::ePresetK;
break;
case 3:
customPreset = sl::DLSSPreset::ePresetL;
break;
case 4:
customPreset = sl::DLSSPreset::ePresetM;
break;
}

if (customPreset.has_value()) {
dlssOptions.dlaaPreset = customPreset.value();
dlssOptions.ultraQualityPreset = customPreset.value();
dlssOptions.qualityPreset = customPreset.value();
dlssOptions.balancedPreset = customPreset.value();
dlssOptions.performancePreset = customPreset.value();
dlssOptions.ultraPerformancePreset = customPreset.value();
} else if (isRTXBelow40series) {
dlssOptions.dlaaPreset = sl::DLSSPreset::ePresetJ;
dlssOptions.ultraQualityPreset = sl::DLSSPreset::ePresetJ;
dlssOptions.qualityPreset = sl::DLSSPreset::ePresetJ;
Expand Down