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Original file line number Diff line number Diff line change
Expand Up @@ -164,7 +164,7 @@ namespace DynamicCubemaps
# else

float3 finalIrradiance = 0;
float directionalAmbientColorSpecular = Color::RGBToLuminance(max(0, mul(SharedData::DirectionalAmbient, float4(R, 1.0)))) * Color::ReflectionNormalisationScale;
float directionalAmbientColorSpecular = Color::RGBToLuminance(Color::Ambient(max(0, mul(SharedData::DirectionalAmbient, float4(R, 1.0))))) * Color::ReflectionNormalisationScale;

# if defined(IBL) && defined(LIGHTING)
const bool inWorld = (Permutation::ExtraShaderDescriptor & Permutation::ExtraFlags::InWorld);
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2 changes: 1 addition & 1 deletion package/Shaders/DeferredCompositeCS.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -171,7 +171,7 @@ void SampleSSGISpecular(uint2 pixCoord, sh2 lobe, out float ao, out float3 il, i

float3 finalIrradiance = 0;

float directionalAmbientColorSpecular = Color::RGBToLuminance(max(0, mul(SharedData::DirectionalAmbient, float4(R, 1.0)))) * Color::ReflectionNormalisationScale;
float directionalAmbientColorSpecular = Color::RGBToLuminance(Color::Ambient(max(0, mul(SharedData::DirectionalAmbient, float4(R, 1.0))))) * Color::ReflectionNormalisationScale;

# if defined(INTERIOR)
float3 specularIrradiance = EnvTexture.SampleLevel(LinearSampler, R, level);
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