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Empty file added features/Water Effects/CORE
Empty file.
2 changes: 1 addition & 1 deletion src/Features/WaterEffects.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,4 +20,4 @@ void WaterEffects::Prepass()
bool WaterEffects::HasShaderDefine(RE::BSShader::Type)
{
return true;
}
}
7 changes: 4 additions & 3 deletions src/Features/WaterEffects.h
Original file line number Diff line number Diff line change
Expand Up @@ -18,8 +18,7 @@ struct WaterEffects : Feature
virtual std::pair<std::string, std::vector<std::string>> GetFeatureSummary() override
{
return {
"Water Effects enhances water rendering with realistic caustics and underwater lighting effects.\n"
"This feature adds dynamic light patterns and improved water visual quality.",
"This feature implements basic water effects, including parallax, flow map parallax, caustics and lighting tweaks.",
{ "Realistic water caustics",
"Enhanced underwater lighting",
"Dynamic light patterns on water surfaces",
Expand All @@ -28,11 +27,13 @@ struct WaterEffects : Feature
};
}

virtual bool IsCore() const override { return true; }

bool HasShaderDefine(RE::BSShader::Type shaderType) override;

virtual void SetupResources() override;

virtual void Prepass() override;

virtual bool SupportsVR() override { return true; };
virtual bool SupportsVR() override { return true; }
};