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1 change: 0 additions & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -75,7 +75,6 @@ find_package(efsw CONFIG REQUIRED)
find_package(Tracy CONFIG REQUIRED)
find_package(directx-headers CONFIG REQUIRED)
add_subdirectory(${CMAKE_SOURCE_DIR}/cmake/Streamline)
include(XeSS-SDK)

find_path(DETOURS_INCLUDE_DIRS "detours/detours.h")
find_library(DETOURS_LIBRARY detours REQUIRED)
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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -201,7 +201,7 @@ In Launch Application Menu, use the following settings:
Specifically, the Modded Code includes:

- Skyrim (and its variants)
- Hardware drivers to enable additional functionality provided via proprietary SDKs, such as [Nvidia DLSS](https://developer.nvidia.com/rtx/dlss/get-started), [AMD FidelityFX FSR3](https://gpuopen.com/fidelityfx-super-resolution-3/), and [Intel XeSS](https://github.com/intel/xess)
- Hardware drivers to enable additional functionality provided via proprietary SDKs, such as [Nvidia DLSS](https://developer.nvidia.com/rtx/dlss/get-started) and [AMD FidelityFX FSR3](https://gpuopen.com/fidelityfx-super-resolution-3/)

The Modding Libraries include:

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35 changes: 0 additions & 35 deletions cmake/XeSS-SDK.cmake

This file was deleted.

15 changes: 0 additions & 15 deletions cmake/ports/intel-xess/portfile.cmake

This file was deleted.

8 changes: 0 additions & 8 deletions cmake/ports/intel-xess/vcpkg.json

This file was deleted.

2 changes: 1 addition & 1 deletion src/Features/Upscaling.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1091,7 +1091,7 @@ bool Upscaling::IsUpscalingActive()
{
auto method = GetUpscaleMethod();

// Only consider vendor upscalers (FSR/XeSS/DLSS) as "active" when the
// Only consider vendor upscalers (FSR/DLSS) as "active" when the
// selected method actually produces a downscale. If the renderer is
// currently running at 1:1 (no downscale) then depth-buffer culling and
// other VR-sensitive behavior can remain enabled.
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3 changes: 1 addition & 2 deletions src/Features/Upscaling.h
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
#include <winrt/base.h>

/**
* @brief Provides upscaling functionality including DLSS, FSR, XeSS and TAA.
* @brief Provides upscaling functionality including DLSS, FSR and TAA.
*
* This feature handles various upscaling methods and frame generation technologies
* to improve performance while maintaining visual quality.
Expand All @@ -30,7 +30,6 @@ struct Upscaling : Feature
"Advanced upscaling and frame generation technologies for improved performance",
{ "DLSS (Deep Learning Super Sampling) support",
"FSR (FidelityFX Super Resolution) support",
"XeSS (Intel Xe Super Sampling) support",
"TAA (Temporal Anti-Aliasing) support",
"Frame generation for supported systems" }
};
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8 changes: 4 additions & 4 deletions src/Features/VR.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -131,7 +131,7 @@ void VR::PostPostLoad()
void VR::DataLoaded()
{
// Initialize occlusion culling based on settings, but force-disable if an external
// upscaler is active (FSR/XeSS/DLSS) since upscalers may modify the depth buffer.
// upscaler is active (FSR/DLSS) since upscalers may modify the depth buffer.
bool desired = settings.EnableDepthBufferCullingExterior;
UpdateDepthBufferCulling(desired);

Expand Down Expand Up @@ -590,7 +590,7 @@ namespace
// If an upscaler is active that rewrites or repurposes the depth buffer,
// depth-buffer-culling must be disabled to avoid incorrect occlusion tests
// (which are especially problematic in VR). Query the Upscaling feature
// to see whether we're running FSR, XeSS or DLSS.
// to see whether we're running FSR or DLSS.
// Determine if an external upscaler is active by reading the numeric
// setting value directly. Avoid referencing Upscaling types here to
// prevent header/type collisions in this translation unit.
Expand All @@ -603,7 +603,7 @@ namespace
ImGui::Checkbox("Enable Depth Buffer Culling in Exteriors", &settings.EnableDepthBufferCullingExterior);
if (upscalingActive) {
if (auto _tt = Util::HoverTooltipWrapper()) {
ImGui::Text("Disabled while an external upscaler is active (FSR/XeSS/DLSS) because upscalers may modify depth.\nThis prevents incorrect occlusion in VR.");
ImGui::Text("Disabled while an external upscaler is active (FSR/DLSS) because upscalers may modify depth.\nThis prevents incorrect occlusion in VR.");
}
ImGui::EndDisabled();
} else {
Expand All @@ -618,7 +618,7 @@ namespace
ImGui::Checkbox("Enable Depth Buffer Culling in Interiors", &settings.EnableDepthBufferCullingInterior);
if (upscalingActive) {
if (auto _tt = Util::HoverTooltipWrapper()) {
ImGui::Text("Disabled while an external upscaler is active (FSR/XeSS/DLSS) because upscalers may modify depth.\nThis prevents incorrect occlusion in VR.");
ImGui::Text("Disabled while an external upscaler is active (FSR/DLSS) because upscalers may modify depth.\nThis prevents incorrect occlusion in VR.");
}
ImGui::EndDisabled();
} else {
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1 change: 0 additions & 1 deletion vcpkg.json
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,6 @@
"name": "imgui",
"features": ["dx11-binding", "win32-binding", "docking-experimental"]
},
"intel-xess",
"magic-enum",
"detours",
"nlohmann-json",
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