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4 changes: 4 additions & 0 deletions package/Shaders/Common/SharedData.hlsli
Original file line number Diff line number Diff line change
Expand Up @@ -143,6 +143,10 @@ namespace SharedData
float LODObjectBrightness;
float LODObjectSnowBrightness;
bool DisableTerrainVertexColors;
float LODTerrainGamma;
float LODObjectGamma;
float LODObjectSnowGamma;
float pad0;
};

struct HairSpecularSettings
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8 changes: 4 additions & 4 deletions package/Shaders/Lighting.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -1829,7 +1829,7 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace : SV_IsFrontFace)

# if defined(LOD_BLENDING)
# if defined(LODOBJECTS) || defined(LODOBJECTSHD)
baseColor.xyz *= SharedData::lodBlendingSettings.LODObjectBrightness;
baseColor.xyz = pow(abs(baseColor.xyz), SharedData::lodBlendingSettings.LODObjectGamma) * SharedData::lodBlendingSettings.LODObjectBrightness;
# elif defined(LODLANDSCAPE)
// First apply terrain variation if enabled
# if defined(TERRAIN_VARIATION)
Expand All @@ -1843,7 +1843,7 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace : SV_IsFrontFace)
baseColor.xyz = Color::Diffuse(lodStochasticColor.rgb);
}
# endif
baseColor.xyz *= SharedData::lodBlendingSettings.LODTerrainBrightness;
baseColor.xyz = pow(abs(baseColor.xyz), SharedData::lodBlendingSettings.LODTerrainGamma) * SharedData::lodBlendingSettings.LODTerrainBrightness;
# endif
# endif // LOD_BLENDING

Expand Down Expand Up @@ -1945,7 +1945,7 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace : SV_IsFrontFace)
# endif

# if defined(LOD_BLENDING)
lodLandColor.xyz *= SharedData::lodBlendingSettings.LODTerrainBrightness;
lodLandColor.xyz = pow(abs(lodLandColor.xyz), SharedData::lodBlendingSettings.LODTerrainGamma) * SharedData::lodBlendingSettings.LODTerrainBrightness;
# endif // LOD_BLENDING
float lodBlendParameter = GetLodLandBlendParameter(lodLandColor.xyz);
float lodBlendMask = TexLandLodBlend2Sampler.Sample(SampLandLodBlend2Sampler, 3.0.xx * input.TexCoord0.zw).x;
Expand Down Expand Up @@ -2042,7 +2042,7 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace : SV_IsFrontFace)
}
glintParameters = lerp(glintParameters, projectedGlintParameters, projectedMaterialWeight);
# elif defined(LOD_BLENDING) && (defined(LODOBJECTS) || defined(LODOBJECTSHD))
projBaseColor.xyz *= SharedData::lodBlendingSettings.LODObjectSnowBrightness;
projBaseColor.xyz = pow(abs(projBaseColor.xyz), SharedData::lodBlendingSettings.LODObjectSnowGamma) * SharedData::lodBlendingSettings.LODObjectSnowBrightness;
# endif // TRUE_PBR
normal.xyz = lerp(normal.xyz, finalProjNormal, projectedMaterialWeight);
baseColor.xyz = lerp(baseColor.xyz, projBaseColor, projectedMaterialWeight);
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14 changes: 10 additions & 4 deletions src/Features/LODBlending.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,13 +5,19 @@ NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(
LODTerrainBrightness,
LODObjectBrightness,
LODObjectSnowBrightness,
DisableTerrainVertexColors)
DisableTerrainVertexColors,
LODTerrainGamma,
LODObjectGamma,
LODObjectSnowGamma)

void LODBlending::DrawSettings()
{
ImGui::SliderFloat("LOD Terrain Brightness", &settings.LODTerrainBrightness, 0.01f, 2.f, "%.2f");
ImGui::SliderFloat("LOD Object Brightness", &settings.LODObjectBrightness, 0.01f, 2.f, "%.2f");
ImGui::SliderFloat("LOD Object Snow Brightness", &settings.LODObjectSnowBrightness, 0.01f, 2.f, "%.2f");
ImGui::SliderFloat("LOD Terrain Brightness", &settings.LODTerrainBrightness, 0.01f, 5.f, "%.2f");
ImGui::SliderFloat("LOD Object Brightness", &settings.LODObjectBrightness, 0.01f, 5.f, "%.2f");
ImGui::SliderFloat("LOD Object Snow Brightness", &settings.LODObjectSnowBrightness, 0.01f, 5.f, "%.2f");
ImGui::SliderFloat("LOD Terrain Gamma", &settings.LODTerrainGamma, 0.1f, 3.f, "%.2f");
ImGui::SliderFloat("LOD Object Gamma", &settings.LODObjectGamma, 0.1f, 3.f, "%.2f");
ImGui::SliderFloat("LOD Object Snow Gamma", &settings.LODObjectSnowGamma, 0.1f, 3.f, "%.2f");
ImGui::Checkbox("Disable Terrain Vertex Colors", (bool*)&settings.DisableTerrainVertexColors);
if (auto _tt = Util::HoverTooltipWrapper()) {
ImGui::Text(
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4 changes: 4 additions & 0 deletions src/Features/LODBlending.h
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,10 @@ struct LODBlending : Feature
float LODObjectBrightness = 1;
float LODObjectSnowBrightness = 1;
uint DisableTerrainVertexColors = false;
float LODTerrainGamma = 1;
float LODObjectGamma = 1;
float LODObjectSnowGamma = 1;
float pad;
};

Settings settings;
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