Skip to content

feat: upscaling using drs system#1438

Closed
doodlum wants to merge 217 commits into
devfrom
rebase
Closed

feat: upscaling using drs system#1438
doodlum wants to merge 217 commits into
devfrom
rebase

Conversation

@doodlum
Copy link
Copy Markdown
Collaborator

@doodlum doodlum commented Aug 30, 2025

Summary by CodeRabbit

  • New Features

    • Unified Upscaling system with selectable methods (TAA/FSR/XeSS/DLSS), frame‑generation support, new depth/refraction and underwater upscaling passes, and integrated UI/settings.
  • Improvements

    • Dynamic sampling for screen‑space shadows and runtime‑configurable light clustering.
    • Better VR per‑eye handling, refined dynamic resolution, jitter, depth handling, and performance overlay frame‑generation diagnostics.
  • Removed

    • Legacy standalone upscaler integrations replaced by the unified Upscaling feature.
  • Chores

    • Added DirectX headers and XeSS port, updated dependencies, gitignore and submodule cleanup; license/metadata updates.

Loading
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants