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feat: upscaling using drs system#1391

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doodlum wants to merge 201 commits into
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upscaling-drs-xess
Closed

feat: upscaling using drs system#1391
doodlum wants to merge 201 commits into
devfrom
upscaling-drs-xess

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@doodlum doodlum commented Aug 11, 2025

Summary by CodeRabbit

  • New Features

    • Built-in upscaling (DLSS, FSR, XeSS) with optional frame‑generation, new upscaling shaders, UI and settings.
  • Improvements

    • VR-aware per‑eye rendering, dynamic‑resolution support, runtime‑scaled sampling counts, and per‑frame adaptive light clustering.
    • Shadow variance reporting and refined sampling for improved shadow fidelity.
  • Bug Fixes

    • More reliable depth/refraction upscaling, DOF/refraction sampling, water depth handling, and shader dispatch consistency.
  • Chores

    • Removed legacy submodule, added package dependencies, updated/removed license files, and added .gitignore entry.

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