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chore: bump to 1.3.4#1358

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alandtse merged 1 commit into
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alandtse-patch-9
Aug 3, 2025
Merged

chore: bump to 1.3.4#1358
alandtse merged 1 commit into
devfrom
alandtse-patch-9

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@alandtse
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@alandtse alandtse commented Aug 3, 2025

Summary by CodeRabbit

  • Chores
    • Updated the project version to 1.3.4 in the configuration.

Copilot AI review requested due to automatic review settings August 3, 2025 17:43
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Pull Request Overview

This PR bumps the project version from 1.3.3 to 1.3.4 in the CMake configuration, indicating a patch-level release.

  • Updates the project version number in CMakeLists.txt

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coderabbitai Bot commented Aug 3, 2025

Walkthrough

The project version number in the CMake configuration file was updated from 1.3.3 to 1.3.4. No other files or logic were changed.

Changes

Cohort / File(s) Change Summary
CMake Version Bump
CMakeLists.txt
Updated project version from 1.3.3 to 1.3.4.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~2 minutes

Possibly related PRs

  • chore: bump to 1.3.3 #1354: Both PRs update the project version number in the CMakeLists.txt file without changing any logic or code behavior, making their changes directly related.

Suggested reviewers

  • doodlum

Poem

A hop and a skip, the version did grow,
From 1.3.3 to .4—just so!
No code did change, no logic did twist,
Just a gentle nudge on the version list.
🐇✨

Note

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📜 Recent review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 4b00114 and f9a131e.

📒 Files selected for processing (1)
  • CMakeLists.txt (1 hunks)
🧰 Additional context used
🧠 Learnings (5)
📚 Learning: in the skyrim-community-shaders repository, file deletion error handling improvements that replace e...
Learnt from: alandtse
PR: doodlum/skyrim-community-shaders#0
File: :0-0
Timestamp: 2025-07-05T05:20:45.823Z
Learning: In the skyrim-community-shaders repository, file deletion error handling improvements that replace existence checks and try-catch blocks with std::filesystem::remove error-code-based approaches are considered bug fixes rather than refactoring, as they address inadequate error handling and misleading log messages.

Applied to files:

  • CMakeLists.txt
📚 Learning: default parameter values are supported in the hlsl compiler used by the skyrim-community-shaders pro...
Learnt from: alandtse
PR: doodlum/skyrim-community-shaders#577
File: features/Wetness Effects/Shaders/WetnessEffects/WetnessEffects.hlsli:57-61
Timestamp: 2025-06-17T05:40:22.785Z
Learning: Default parameter values are supported in the HLSL compiler used by the skyrim-community-shaders project, contrary to standard HLSL (FXC/DXC) limitations.

Applied to files:

  • CMakeLists.txt
📚 Learning: in the skyrim-community-shaders project, simple scalar constants in hlsl shaders use #define (e.g., ...
Learnt from: alandtse
PR: doodlum/skyrim-community-shaders#0
File: :0-0
Timestamp: 2025-07-01T18:01:07.079Z
Learning: In the skyrim-community-shaders project, simple scalar constants in HLSL shaders use #define (e.g., #define NTHREADS 128), while more complex constants use static const within namespaces (e.g., Math namespace in Math.hlsli). For epsilon standardization, #define is the appropriate choice since epsilon values are simple scalar constants.

Applied to files:

  • CMakeLists.txt
📚 Learning: in the skyrim-community-shaders project, boolean flags in c++ structs that interface with hlsl shade...
Learnt from: alandtse
PR: doodlum/skyrim-community-shaders#577
File: src/Features/WetnessEffects.h:36-36
Timestamp: 2025-06-08T11:25:14.536Z
Learning: In the skyrim-community-shaders project, boolean flags in C++ structs that interface with HLSL shaders use `uint` type instead of `bool` for compatibility reasons. This ensures consistent size, alignment, and cross-platform compatibility when passing data to shader constant buffers.

Applied to files:

  • CMakeLists.txt
📚 Learning: in the skyrim-community-shaders project, boolean flags in c++ structs that interface with hlsl shade...
Learnt from: alandtse
PR: doodlum/skyrim-community-shaders#577
File: src/Features/WetnessEffects.h:36-36
Timestamp: 2025-06-08T11:25:14.536Z
Learning: In the skyrim-community-shaders project, boolean flags in C++ structs that interface with HLSL shaders use `uint` type instead of `bool` for compatibility reasons. This ensures consistent 4-byte size, proper 16-byte alignment in constant buffers, and cross-platform compatibility when passing data between C++ and HLSL shaders.

Applied to files:

  • CMakeLists.txt
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (1)
  • GitHub Check: Build plugin and addons
🔇 Additional comments (1)
CMakeLists.txt (1)

5-5: Project version bump looks good
Version updated to 1.3.4 with no other build-system impact.

✨ Finishing Touches
🧪 Generate unit tests
  • Create PR with unit tests
  • Post copyable unit tests in a comment
  • Commit unit tests in branch alandtse-patch-9

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github-actions Bot commented Aug 3, 2025

Using provided base ref: 4b00114
Using base ref: 4b00114
Base commit date: 2025-08-03T10:00:58-07:00 (Sunday, August 03, 2025 10:00 AM)
No actionable suggestions for changed features.

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github-actions Bot commented Aug 3, 2025

✅ A pre-release build is available for this PR:
Download

@alandtse alandtse merged commit 21e29d0 into dev Aug 3, 2025
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3 participants