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fix(ISL): corrected CPU side luminance calcs#1347

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alandtse merged 1 commit into
community-shaders:devfrom
sicsix:isl-fixcpuluminancecalcs
Aug 1, 2025
Merged

fix(ISL): corrected CPU side luminance calcs#1347
alandtse merged 1 commit into
community-shaders:devfrom
sicsix:isl-fixcpuluminancecalcs

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@sicsix sicsix commented Jul 31, 2025

  • adds missing 4x multiplier to fade on CPU side light level calcs - now correctly matches visuals

Summary by CodeRabbit

  • Bug Fixes
    • Adjusted lighting calculations to increase luminance, resulting in brighter lighting effects.

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coderabbitai Bot commented Jul 31, 2025

Walkthrough

The luminance calculation in the InverseSquareLighting::BSLight_GetLuminance::thunk function was updated to multiply the computed value by an additional factor of 4. No changes were made to function signatures, control flow, or error handling.

Changes

Cohort / File(s) Change Summary
Luminance Calculation Update
src/Features/InverseSquareLighting.cpp
Multiplied the computed luminance by 4 in the BSLight_GetLuminance::thunk function.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~2 minutes

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  • alandtse

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🔇 Additional comments (1)
src/Features/InverseSquareLighting.cpp (1)

113-113: LGTM! The 4x multiplier correctly addresses the CPU/visual output mismatch.

This change successfully adds the missing 4x multiplier to align the CPU-side luminance calculations with the visual output, as stated in the PR objectives. The mathematical operation is correct and maintains the existing calculation order while applying the necessary scaling factor.

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Using provided base ref: 3c80909
Using base ref: 3c80909
Base commit date: 2025-07-30T23:25:49-07:00 (Wednesday, July 30, 2025 11:25 PM)
No actionable suggestions for changed features.

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✅ A pre-release build is available for this PR:
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@alandtse alandtse merged commit 7e0c32f into community-shaders:dev Aug 1, 2025
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3 participants