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59 changes: 59 additions & 0 deletions src/Features/WetnessEffects.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,16 @@ NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(
RippleBreadth,
RippleLifetime)

NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(
WetnessEffects::DebugSettings,
EnableWetnessOverride,
EnablePuddleOverride,
EnableRainOverride,
EnableIntExOverride,
WetnessOverride,
PuddleWetnessOverride,
RainOverride)

// Climate preset data - defines regional weather characteristics
// Precipitation rates calculated from actual shader mechanics: grid size, interval, and raindrop chance

Expand Down Expand Up @@ -477,6 +487,30 @@ void WetnessEffects::DrawSettings()
ImGui::Text("Open the installed %s feature", weatherPicker.GetShortName().c_str());
}
}

if (ImGui::TreeNodeEx("Debug", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Checkbox("Enable Wetness Override", &debugSettings.EnableWetnessOverride);
ImGui::Checkbox("Enable Puddle Override", &debugSettings.EnablePuddleOverride);
ImGui::Checkbox("Enable Rain Override", &debugSettings.EnableRainOverride);
ImGui::Checkbox("Enable Interior/Exterior Override", &debugSettings.EnableIntExOverride);
if (auto _tt = Util::HoverTooltipWrapper()) {
ImGui::Text(
"If disabled, will only use the exterior value. ");
}

if (debugSettings.EnableWetnessOverride) {
ImGui::SliderFloat2("Wetness In/Exterior", &debugSettings.WetnessOverride.x, 0.0f, 2.0f);
}

if (debugSettings.EnablePuddleOverride) {
ImGui::SliderFloat2("Puddle Wetness In/Exterior", &debugSettings.PuddleWetnessOverride.x, 0.0f, 2.0f);
}

if (debugSettings.EnableRainOverride) {
ImGui::SliderFloat2("Rain In/Exterior", &debugSettings.RainOverride.x, 0.0f, 1.0f);
}
ImGui::TreePop();
}
}

// =====================
Expand Down Expand Up @@ -712,6 +746,25 @@ WetnessEffects::PerFrame WetnessEffects::GetCommonBufferData() const
float combinedPuddleWetness = std::min(1.0f, currentWeatherResult.puddleWetness + lastWeatherResult.puddleWetness);
data.Wetness = combinedWetness;
data.PuddleWetness = combinedPuddleWetness;
if (debugSettings.EnableWetnessOverride) {
data.Wetness = debugSettings.WetnessOverride.y;
}
if (debugSettings.EnablePuddleOverride) {
data.PuddleWetness = debugSettings.PuddleWetnessOverride.y;
}
if (debugSettings.EnableRainOverride) {
data.Raining = debugSettings.RainOverride.y;
}
} else {
if (debugSettings.EnableWetnessOverride) {
data.Wetness = debugSettings.EnableIntExOverride ? debugSettings.WetnessOverride.x : debugSettings.WetnessOverride.y;
}
if (debugSettings.EnablePuddleOverride) {
data.PuddleWetness = debugSettings.EnableIntExOverride ? debugSettings.PuddleWetnessOverride.x : debugSettings.PuddleWetnessOverride.y;
}
if (debugSettings.EnableRainOverride) {
data.Raining = debugSettings.EnableIntExOverride ? debugSettings.RainOverride.x : debugSettings.RainOverride.y;
}
}
}
}
Expand Down Expand Up @@ -749,11 +802,17 @@ void WetnessEffects::LoadSettings(json& o_json)
DetectCurrentPreset();

Ripples::UpdateSettings(); // Sync cached values after loading

if (o_json.contains("DebugSettings")) {
debugSettings = o_json["DebugSettings"].get<DebugSettings>();
}
}

void WetnessEffects::SaveSettings(json& o_json)
{
o_json = settings;

o_json["DebugSettings"] = debugSettings;
}

void WetnessEffects::RestoreDefaultSettings()
Expand Down
11 changes: 11 additions & 0 deletions src/Features/WetnessEffects.h
Original file line number Diff line number Diff line change
Expand Up @@ -70,6 +70,17 @@ struct WetnessEffects : Feature
uint pad0;
};

struct DebugSettings
{
bool EnableWetnessOverride = false;
bool EnablePuddleOverride = false;
bool EnableRainOverride = false;
bool EnableIntExOverride = false;
float2 WetnessOverride = float2(0.0f, 0.0f);
float2 PuddleWetnessOverride = float2(0.0f, 0.0f);
float2 RainOverride = float2(0.0f, 0.0f);
} debugSettings;

Settings settings;
// Climate preset system
enum class ClimatePreset : uint32_t
Expand Down