fix: terrain variation height blend fix#1320
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WalkthroughThe blending logic in the Changes
Sequence Diagram(s)sequenceDiagram
participant CPU
participant GPU
participant StochasticEffect
CPU->>GPU: Dispatch terrain rendering
GPU->>StochasticEffect: Call with texture samples, weights, mip level
StochasticEffect->>StochasticEffect: Compute luminance/alpha-based heights
StochasticEffect->>StochasticEffect: Adjust blend weights with contrast
StochasticEffect->>StochasticEffect: Apply height influence to weights
StochasticEffect->>StochasticEffect: Normalize weights
StochasticEffect->>GPU: Output blended terrain color
Estimated code review effort🎯 2 (Simple) | ⏱️ ~8 minutes Possibly related PRs
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last commit broke height blend operator on PBR landscapes. This restores the backup luminence blend calculations.
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