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fix(hair): hair marschner indirect diffuse inconsistency#1284

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doodlum merged 1 commit into
community-shaders:devfrom
jiayev:hair_dualspecular
Jul 19, 2025
Merged

fix(hair): hair marschner indirect diffuse inconsistency#1284
doodlum merged 1 commit into
community-shaders:devfrom
jiayev:hair_dualspecular

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@jiayev jiayev commented Jul 18, 2025

Summary by CodeRabbit

  • Refactor
    • Updated how color processing is handled for hair rendering, resulting in more accurate appearance for certain lighting modes.

@jiayev jiayev changed the title fix: hair marschner indirect diffuse inconsistency fix(hair): hair marschner indirect diffuse inconsistency Jul 18, 2025
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Using provided base ref: 0ac3fba
Using base ref: 0ac3fba
Base commit date: 2025-07-18T16:09:57+01:00 (Friday, July 18, 2025 04:09 PM)
No actionable suggestions for changed features.

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coderabbitai Bot commented Jul 18, 2025

Walkthrough

A call to convert the diffuseLobeWeight variable from linear to gamma space was removed in the GetHairIndirectSpecularLobeWeights function within the hair shader code. The rest of the function's logic and other gamma conversions remain unchanged.

Changes

File(s) Change Summary
features/Hair Specular/Shaders/Hair/Hair.hlsli Removed Color::LinearToGamma conversion on diffuseLobeWeight.

Poem

In the land where shaders gleam and glow,
A gamma step was told to go.
Diffuse lobe weights now run free,
In linear space, as they should be.
The code is lighter, bright and clear—
Hopping forward, shaders cheer!


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Reviewing files that changed from the base of the PR and between 0ac3fba and 8cebabd.

📒 Files selected for processing (1)
  • features/Hair Specular/Shaders/Hair/Hair.hlsli (0 hunks)
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  • features/Hair Specular/Shaders/Hair/Hair.hlsli
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✅ A pre-release build is available for this PR:
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@doodlum doodlum merged commit 97a5abd into community-shaders:dev Jul 19, 2025
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alandtse pushed a commit to alandtse/open-shaders that referenced this pull request Jul 20, 2025
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2 participants