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4 changes: 0 additions & 4 deletions package/Shaders/Lighting.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -314,11 +314,7 @@ VS_OUTPUT main(VS_INPUT input)
vsout.TexProj = TextureProj[eyeIndex][2].xyz;
# endif

# if defined(ENVMAP) || defined(MULTI_LAYER_PARALLAX) || defined(SKINNED)
vsout.ViewVector = EyePosition[eyeIndex].xyz - worldPosition.xyz;
# else
vsout.ViewVector = EyePosition[eyeIndex].xyz - input.Position.xyz;
# endif

# if defined(EYE)
precise float4 modelEyeCenter = float4(LeftEyeCenter.xyz + input.EyeParameter.xxx * (RightEyeCenter.xyz - LeftEyeCenter.xyz), 1);
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